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GeForce GT 440 1.5GB vs GeForce GTX 560

Intro

The GeForce GT 440 1.5GB features a core clock speed of 594 MHz and a GDDR3 memory speed of 900 MHz. It also makes use of a 192-bit bus, and uses a 40 nm design. It features 144 SPUs, 24 TAUs, and 24 Raster Operation Units.

Compare all of that to the GeForce GTX 560, which has core speeds of 810 MHz on the GPU, and 1001 MHz on the 1024 MB of GDDR5 RAM. It features 336 SPUs as well as 56 TAUs and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 560 3030 points
GeForce GT 440 1.5GB 840 points
Difference: 2190 (261%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 440 1.5GB 56 Watts
GeForce GTX 560 150 Watts
Difference: 94 Watts (168%)

Memory Bandwidth

The GeForce GTX 560 should theoretically perform a lot faster than the GeForce GT 440 1.5GB overall. (explain)

GeForce GTX 560 128128 MB/sec
GeForce GT 440 1.5GB 43200 MB/sec
Difference: 84928 (197%)

Texel Rate

The GeForce GTX 560 should be much (more or less 218%) better at texture filtering than the GeForce GT 440 1.5GB. (explain)

GeForce GTX 560 45360 Mtexels/sec
GeForce GT 440 1.5GB 14256 Mtexels/sec
Difference: 31104 (218%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 560 is superior to the GeForce GT 440 1.5GB, and very much so. (explain)

GeForce GTX 560 25920 Mpixels/sec
GeForce GT 440 1.5GB 14256 Mpixels/sec
Difference: 11664 (82%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 440 1.5GB

Amazon.com

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GeForce GTX 560

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 440 1.5GB GeForce GTX 560
Manufacturer nVidia nVidia
Year October 2010 May 2011
Code Name GF106 GF114
Memory 1536 MB 1024 MB
Core Speed 594 MHz 810 MHz
Memory Speed 1800 MHz 4004 MHz
Power (Max TDP) 56 watts 150 watts
Bandwidth 43200 MB/sec 128128 MB/sec
Texel Rate 14256 Mtexels/sec 45360 Mtexels/sec
Pixel Rate 14256 Mpixels/sec 25920 Mpixels/sec
Unified Shaders 144 336
Texture Mapping Units 24 56
Render Output Units 24 32
Bus Type GDDR3 GDDR5
Bus Width 192-bit 256-bit
Fab Process 40 nm 40 nm
Transistors 1170 million 1950 million
Bus PCIe x16 PCIe 2.0 x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be transported past the external memory interface in one second. It is calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GT 440 1.5GB

Amazon.com

Check prices at:

GeForce GTX 560

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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