Compare any two graphics cards:
GeForce GTX 470 vs GeForce GTX 560
IntroThe GeForce GTX 470 has core clock speeds of 607 MHz on the GPU, and 837 MHz on the 1280 MB of GDDR5 memory. It features 448 SPUs as well as 56 TAUs and 40 Rasterization Operator Units.Compare all that to the GeForce GTX 560, which makes use of a 40 nm design. nVidia has clocked the core frequency at 810 MHz. The GDDR5 RAM is set to run at a speed of 1001 MHz on this particular model. It features 336 SPUs as well as 56 TAUs and 32 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 470 is 5% faster than the GeForce GTX 560 in general, due to its higher bandwidth. (explain)
Texel RateThe GeForce GTX 560 will be a lot (more or less 33%) better at texture filtering than the GeForce GTX 470. (explain)
Pixel RateThe GeForce GTX 560 is just a bit (approximately 7%) more effective at anti-aliasing than the GeForce GTX 470, and will be capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be transferred over the external memory interface in one second. It's calculated by multiplying the bus width by the speed of its memory. In the case of DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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