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GeForce 8800 GTS (G92) vs Radeon HD 6670 (OEM) 1GB

Intro

The GeForce 8800 GTS (G92) features core speeds of 650 MHz on the GPU, and 970 MHz on the 512 MB of GDDR3 RAM. It features 128 SPUs as well as 64 Texture Address Units and 16 Rasterization Operator Units.

Compare all of that to the Radeon HD 6670 (OEM) 1GB, which uses a 40 nm design. ATi has clocked the core speed at 800 MHz. The GDDR5 RAM is set to run at a speed of 1000 MHz on this particular model. It features 480 SPUs along with 24 Texture Address Units and 8 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6670 (OEM) 1GB 63 Watts
GeForce 8800 GTS (G92) 135 Watts
Difference: 72 Watts (114%)

Memory Bandwidth

In theory, the Radeon HD 6670 (OEM) 1GB will be 3% faster than the GeForce 8800 GTS (G92) overall, due to its higher bandwidth. (explain)

Radeon HD 6670 (OEM) 1GB 64000 MB/sec
GeForce 8800 GTS (G92) 62080 MB/sec
Difference: 1920 (3%)

Texel Rate

The GeForce 8800 GTS (G92) will be much (approximately 117%) faster with regards to AF than the Radeon HD 6670 (OEM) 1GB. (explain)

GeForce 8800 GTS (G92) 41600 Mtexels/sec
Radeon HD 6670 (OEM) 1GB 19200 Mtexels/sec
Difference: 22400 (117%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce 8800 GTS (G92) is the winner, and very much so. (explain)

GeForce 8800 GTS (G92) 10400 Mpixels/sec
Radeon HD 6670 (OEM) 1GB 6400 Mpixels/sec
Difference: 4000 (63%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 8800 GTS (G92)

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6670 (OEM) 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 8800 GTS (G92) Radeon HD 6670 (OEM) 1GB
Manufacturer nVidia ATi
Year Dec 2007 February 2011
Code Name G92 Turks
Fab Process 65 nm 40 nm
Bus PCIe x16 2.0 PCIe 2.1 x16
Memory 512 MB 1024 MB
Core Speed 650 MHz 800 MHz
Shader Speed 1625 MHz (N/A) MHz
Memory Speed 970 MHz 1000 MHz
Unified Shaders 128 480
Texture Mapping Units 64 24
Render Output Units 16 8
Bus Type GDDR3 GDDR5
Bus Width 256-bit 128-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1
Power (Max TDP) 135 watts 63 watts
Shader Model 4.0 5.0
Bandwidth 62080 MB/sec 64000 MB/sec
Texel Rate 41600 Mtexels/sec 19200 Mtexels/sec
Pixel Rate 10400 Mpixels/sec 6400 Mpixels/sec

Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be transferred past the external memory interface in a second. The number is worked out by multiplying the bus width by its memory clock speed. If it uses DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

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