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Radeon HD 3850 1GB vs Radeon HD 6670 (OEM) 1GB

Intro

The Radeon HD 3850 1GB makes use of a 55 nm design. AMD has clocked the core frequency at 668 MHz. The GDDR3 RAM runs at a speed of 828 MHz on this model. It features 320(64x5) SPUs along with 16 TAUs and 16 Rasterization Operator Units.

Compare all of that to the Radeon HD 6670 (OEM) 1GB, which uses a 40 nm design. AMD has set the core frequency at 800 MHz. The GDDR5 RAM is set to run at a speed of 1000 MHz on this card. It features 480 SPUs as well as 24 Texture Address Units and 8 Rasterization Operator Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6670 (OEM) 1GB 63 Watts
Radeon HD 3850 1GB 75 Watts
Difference: 12 Watts (19%)

Memory Bandwidth

As far as performance goes, the Radeon HD 6670 (OEM) 1GB should in theory be quite a bit superior to the Radeon HD 3850 1GB overall. (explain)

Radeon HD 6670 (OEM) 1GB 64000 MB/sec
Radeon HD 3850 1GB 52992 MB/sec
Difference: 11008 (21%)

Texel Rate

The Radeon HD 6670 (OEM) 1GB should be much (more or less 80%) more effective at AF than the Radeon HD 3850 1GB. (explain)

Radeon HD 6670 (OEM) 1GB 19200 Mtexels/sec
Radeon HD 3850 1GB 10688 Mtexels/sec
Difference: 8512 (80%)

Pixel Rate

The Radeon HD 3850 1GB should be quite a bit (approximately 67%) more effective at full screen anti-aliasing than the Radeon HD 6670 (OEM) 1GB, and also able to handle higher screen resolutions better. (explain)

Radeon HD 3850 1GB 10688 Mpixels/sec
Radeon HD 6670 (OEM) 1GB 6400 Mpixels/sec
Difference: 4288 (67%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon HD 3850 1GB

Amazon.com

Radeon HD 6670 (OEM) 1GB

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 3850 1GB Radeon HD 6670 (OEM) 1GB
Manufacturer AMD AMD
Year Nov 19, 2007 February 2011
Code Name RV670 PRO Turks
Memory 1024 MB 1024 MB
Core Speed 668 MHz 800 MHz
Memory Speed 1656 MHz 4000 MHz
Power (Max TDP) 75 watts 63 watts
Bandwidth 52992 MB/sec 64000 MB/sec
Texel Rate 10688 Mtexels/sec 19200 Mtexels/sec
Pixel Rate 10688 Mpixels/sec 6400 Mpixels/sec
Unified Shaders 320(64x5) 480
Texture Mapping Units 16 24
Render Output Units 16 8
Bus Type GDDR3 GDDR5
Bus Width 256-bit 128-bit
Fab Process 55 nm 40 nm
Transistors (Unknown) million 715 million
Bus PCIe 2.0 x16/AGP 8x PCIe 2.1 x16
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be transported across the external memory interface in a second. It is calculated by multiplying the bus width by its memory speed. If the card has DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

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