Compare any two graphics cards:
Radeon HD 3850 1GB vs Radeon HD 6670 (OEM) 1GB
IntroThe Radeon HD 3850 1GB features a core clock frequency of 668 MHz and a GDDR3 memory speed of 828 MHz. It also uses a 256-bit memory bus, and makes use of a 55 nm design. It is made up of 320(64x5) SPUs, 16 Texture Address Units, and 16 Raster Operation Units.
Compare those specifications to the Radeon HD 6670 (OEM) 1GB, which has core speeds of 800 MHz on the GPU, and 1000 MHz on the 1024 MB of GDDR5 memory. It features 480 SPUs as well as 24 TAUs and 8 ROPs.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
The Radeon HD 6670 (OEM) 1GB, in theory, should be much faster than the Radeon HD 3850 1GB in general. (explain)
Texel RateThe Radeon HD 6670 (OEM) 1GB should be a lot (more or less 80%) better at texture filtering than the Radeon HD 3850 1GB. (explain)
Pixel RateThe Radeon HD 3850 1GB will be much (approximately 67%) faster with regards to anti-aliasing than the Radeon HD 6670 (OEM) 1GB, and will be capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be moved over the external memory interface in one second. The number is worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.
Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.
Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.