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Radeon HD 3850 1GB vs Radeon HD 6670 (OEM) 1GB

Intro

The Radeon HD 3850 1GB has a clock frequency of 668 MHz and a GDDR3 memory speed of 828 MHz. It also makes use of a 256-bit memory bus, and makes use of a 55 nm design. It is comprised of 320(64x5) SPUs, 16 Texture Address Units, and 16 ROPs.

Compare all of that to the Radeon HD 6670 (OEM) 1GB, which features a core clock speed of 800 MHz and a GDDR5 memory frequency of 1000 MHz. It also makes use of a 128-bit memory bus, and uses a 40 nm design. It is made up of 480 SPUs, 24 TAUs, and 8 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6670 (OEM) 1GB 63 Watts
Radeon HD 3850 1GB 75 Watts
Difference: 12 Watts (19%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 6670 (OEM) 1GB should be 21% faster than the Radeon HD 3850 1GB overall, due to its greater data rate. (explain)

Radeon HD 6670 (OEM) 1GB 64000 MB/sec
Radeon HD 3850 1GB 52992 MB/sec
Difference: 11008 (21%)

Texel Rate

The Radeon HD 6670 (OEM) 1GB should be quite a bit (about 80%) better at texture filtering than the Radeon HD 3850 1GB. (explain)

Radeon HD 6670 (OEM) 1GB 19200 Mtexels/sec
Radeon HD 3850 1GB 10688 Mtexels/sec
Difference: 8512 (80%)

Pixel Rate

If using a high screen resolution is important to you, then the Radeon HD 3850 1GB is superior to the Radeon HD 6670 (OEM) 1GB, by a large margin. (explain)

Radeon HD 3850 1GB 10688 Mpixels/sec
Radeon HD 6670 (OEM) 1GB 6400 Mpixels/sec
Difference: 4288 (67%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Radeon HD 3850 1GB

Amazon.com

Radeon HD 6670 (OEM) 1GB

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Model Radeon HD 3850 1GB Radeon HD 6670 (OEM) 1GB
Manufacturer AMD AMD
Year Nov 19, 2007 February 2011
Code Name RV670 PRO Turks
Fab Process 55 nm 40 nm
Bus PCIe 2.0 x16/AGP 8x PCIe 2.1 x16
Memory 1024 MB 1024 MB
Core Speed 668 MHz 800 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 828 MHz (1656 MHz effective) 1000 MHz (4000 MHz effective)
Unified Shaders 320(64x5) 480
Texture Mapping Units 16 24
Render Output Units 16 8
Bus Type GDDR3 GDDR5
Bus Width 256-bit 128-bit
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1
Power (Max TDP) 75 watts 63 watts
Shader Model 4.1 5.0
Bandwidth 52992 MB/sec 64000 MB/sec
Texel Rate 10688 Mtexels/sec 19200 Mtexels/sec
Pixel Rate 10688 Mpixels/sec 6400 Mpixels/sec

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be transferred over the external memory interface in one second. It is worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

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