Compare any two graphics cards:
GeForce 9600 GT 1GB vs Radeon HD 6670 (OEM)
IntroThe GeForce 9600 GT 1GB features a clock frequency of 650 MHz and a GDDR3 memory frequency of 900 MHz. It also features a 256-bit bus, and uses a 65/55 nm design. It is made up of 64 SPUs, 32 Texture Address Units, and 16 Raster Operation Units.Compare that to the Radeon HD 6670 (OEM), which comes with a clock frequency of 800 MHz and a GDDR5 memory frequency of 1000 MHz. It also features a 128-bit memory bus, and makes use of a 40 nm design. It is comprised of 480 SPUs, 24 TAUs, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 6670 (OEM) should in theory be just a bit faster than the GeForce 9600 GT 1GB in general. (explain)
Texel RateThe GeForce 9600 GT 1GB should be a bit (about 8%) faster with regards to anisotropic filtering than the Radeon HD 6670 (OEM). (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce 9600 GT 1GB is superior to the Radeon HD 6670 (OEM), by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be transferred past the external memory interface in a second. It is worked out by multiplying the bus width by its memory speed. In the case of DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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