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GeForce 9600 GT 1GB vs Radeon HD 6670 (OEM)

Intro

The GeForce 9600 GT 1GB makes use of a 65/55 nm design. nVidia has set the core frequency at 650 MHz. The GDDR3 RAM runs at a frequency of 900 MHz on this specific card. It features 64 SPUs as well as 32 Texture Address Units and 16 Rasterization Operator Units.

Compare those specifications to the Radeon HD 6670 (OEM), which makes use of a 40 nm design. ATi has clocked the core frequency at 800 MHz. The GDDR5 RAM runs at a frequency of 1000 MHz on this specific model. It features 480 SPUs along with 24 TAUs and 8 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6670 (OEM) 63 Watts
GeForce 9600 GT 1GB 95 Watts
Difference: 32 Watts (51%)

Memory Bandwidth

Theoretically, the Radeon HD 6670 (OEM) should be just a bit faster than the GeForce 9600 GT 1GB in general. (explain)

Radeon HD 6670 (OEM) 64000 MB/sec
GeForce 9600 GT 1GB 57600 MB/sec
Difference: 6400 (11%)

Texel Rate

The GeForce 9600 GT 1GB will be just a bit (approximately 8%) more effective at anisotropic filtering than the Radeon HD 6670 (OEM). (explain)

GeForce 9600 GT 1GB 20800 Mtexels/sec
Radeon HD 6670 (OEM) 19200 Mtexels/sec
Difference: 1600 (8%)

Pixel Rate

The GeForce 9600 GT 1GB is quite a bit (more or less 63%) better at anti-aliasing than the Radeon HD 6670 (OEM), and should be capable of handling higher resolutions more effectively. (explain)

GeForce 9600 GT 1GB 10400 Mpixels/sec
Radeon HD 6670 (OEM) 6400 Mpixels/sec
Difference: 4000 (63%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 9600 GT 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6670 (OEM)

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 9600 GT 1GB Radeon HD 6670 (OEM)
Manufacturer nVidia ATi
Year Feb 2008 February 2011
Code Name G94a/b Turks
Fab Process 65/55 nm 40 nm
Bus PCIe x16 2.0 PCIe 2.1 x16
Memory 1024 MB 512 MB
Core Speed 650 MHz 800 MHz
Shader Speed 1625 MHz (N/A) MHz
Memory Speed 900 MHz 1000 MHz
Unified Shaders 64 480
Texture Mapping Units 32 24
Render Output Units 16 8
Bus Type GDDR3 GDDR5
Bus Width 256-bit 128-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1
Power (Max TDP) 95 watts 63 watts
Shader Model 4.0 5.0
Bandwidth 57600 MB/sec 64000 MB/sec
Texel Rate 20800 Mtexels/sec 19200 Mtexels/sec
Pixel Rate 10400 Mpixels/sec 6400 Mpixels/sec

Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be transferred past the external memory interface in one second. The number is worked out by multiplying the bus width by the speed of its memory. If the card has DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

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