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Radeon HD 4890 1GB vs Radeon HD 5850

Intro

The Radeon HD 4890 1GB features a core clock frequency of 1000 MHz and a GDDR5 memory frequency of 975 MHz. It also makes use of a 256-bit memory bus, and uses a 55 nm design. It is comprised of 800(160x5) SPUs, 40 TAUs, and 16 ROPs.

Compare all that to the Radeon HD 5850, which uses a 40 nm design. ATi has clocked the core frequency at 725 MHz. The GDDR5 RAM works at a frequency of 1000 MHz on this particular card. It features 1440(288x5) SPUs as well as 72 TAUs and 32 Rasterization Operator Units.

Avatar

Settings: Ultra High Quality
AA: 8x
AF: none
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5850 52 FPS
Radeon HD 4890 1GB 36 FPS
Difference: 16 FPS (44%)

Battlefield Bad Company 2

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5850 44 FPS
Radeon HD 4890 1GB 36 FPS
Difference: 8 FPS (22%)

Crysis

Settings: High Detail
AA: 4x
AF: none
Resolution: 1680x1050
Test Machine: Intel Core i5-750,Windows 7 Ultimate x64,3 x 2GB (Source)
Radeon HD 5850 50 FPS
Radeon HD 4890 1GB 42 FPS
Difference: 8 FPS (19%)

Fallout 3

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5850 76 FPS
Radeon HD 4890 1GB 63 FPS
Difference: 13 FPS (21%)

Left4Dead

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5850 100 FPS
Radeon HD 4890 1GB 80 FPS
Difference: 20 FPS (25%)

Left4Dead 2

Settings: Very High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5850 104 FPS
Radeon HD 4890 1GB 88 FPS
Difference: 16 FPS (18%)

Mass Effect 2

Settings: Maximum Quality
AA: none
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5850 124 FPS
Radeon HD 4890 1GB 107 FPS
Difference: 17 FPS (16%)

Supreme Commander 2

Settings: High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5850 78 FPS
Radeon HD 4890 1GB 64 FPS
Difference: 14 FPS (22%)

Tom Clancy's Endwar

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 4890 1GB 30 FPS
Radeon HD 5850 30 FPS
Difference: 0 FPS (0%)

Radeon HD 5850 wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the Radeon HD 5850 wins overall, by 112 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

Radeon HD 5850 658 FPS
Radeon HD 4890 1GB 546 FPS
Difference: 112 FPS (21%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 5850 151 Watts
Radeon HD 4890 1GB 190 Watts
Difference: 39 Watts (26%)

Memory Bandwidth

The Radeon HD 5850 should in theory be just a bit faster than the Radeon HD 4890 1GB in general. (explain)

Radeon HD 5850 128000 MB/sec
Radeon HD 4890 1GB 124800 MB/sec
Difference: 3200 (3%)

Texel Rate

The Radeon HD 5850 is a lot (more or less 31%) more effective at AF than the Radeon HD 4890 1GB. (explain)

Radeon HD 5850 52200 Mtexels/sec
Radeon HD 4890 1GB 40000 Mtexels/sec
Difference: 12200 (31%)

Pixel Rate

The Radeon HD 5850 should be quite a bit (about 45%) more effective at full screen anti-aliasing than the Radeon HD 4890 1GB, and will be able to handle higher resolutions more effectively. (explain)

Radeon HD 5850 23200 Mpixels/sec
Radeon HD 4890 1GB 16000 Mpixels/sec
Difference: 7200 (45%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 4890 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 5850

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 4890 1GB Radeon HD 5850
Manufacturer ATi ATi
Year Apr 2, 2009 September 30, 2009
Code Name RV790 XT Cypress PRO
Fab Process 55 nm 40 nm
Bus PCIe 2.0 x16 PCIe 2.1 x16
Memory 1024 MB 1024 MB
Core Speed 1000 MHz 725 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 975 MHz 1000 MHz
Unified Shaders 800(160x5) 1440(288x5)
Texture Mapping Units 40 72
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 3.2
Power (Max TDP) 190 watts 151 watts
Shader Model 4.1 5.0
Bandwidth 124800 MB/sec 128000 MB/sec
Texel Rate 40000 Mtexels/sec 52200 Mtexels/sec
Pixel Rate 16000 Mpixels/sec 23200 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be transferred past the external memory interface within a second. The number is worked out by multiplying the bus width by its memory clock speed. If the card has DDR memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

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