Compare any two graphics cards:
Radeon HD 4890 1GB vs Radeon HD 5850
Intro
The Radeon HD 4890 1GB features a core clock frequency of 1000 MHz and a GDDR5 memory frequency of 975 MHz. It also makes use of a 256-bit memory bus, and uses a 55 nm design. It is comprised of 800(160x5) SPUs, 40 TAUs, and 16 ROPs.
Compare all that to the Radeon HD 5850, which uses a 40 nm design. ATi has clocked the core frequency at 725 MHz. The GDDR5 RAM works at a frequency of 1000 MHz on this particular card. It features 1440(288x5) SPUs as well as 72 TAUs and 32 Rasterization Operator Units.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
| Radeon HD 5850 |
|
151 Watts |
| Radeon HD 4890 1GB |
|
190 Watts |
| |
Difference: 39 Watts (26%)
|
|
Memory Bandwidth
The Radeon HD 5850 should in theory be just a bit faster than the Radeon HD 4890 1GB in general. (explain)
| Radeon HD 5850 |
|
128000 MB/sec |
| Radeon HD 4890 1GB |
|
124800 MB/sec |
| |
Difference: 3200 (3%)
|
|
Texel Rate
The Radeon HD 5850 is a lot (more or less 31%) more effective at AF than the Radeon HD 4890 1GB. (
explain)
| Radeon HD 5850 |
|
52200 Mtexels/sec |
| Radeon HD 4890 1GB |
|
40000 Mtexels/sec |
| |
Difference: 12200 (31%)
|
|
Pixel Rate
The Radeon HD 5850 should be quite a bit (about 45%) more effective at full screen anti-aliasing than the Radeon HD 4890 1GB, and will be able to handle higher resolutions more effectively. (
explain)
| Radeon HD 5850 |
|
23200 Mpixels/sec |
| Radeon HD 4890 1GB |
|
16000 Mpixels/sec |
| |
Difference: 7200 (45%)
|
|
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price Comparison
Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Radeon HD 4890 1GB
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Radeon HD 5850
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Specifications
| Model
| Radeon HD 4890 1GB |
Radeon HD 5850 |
| Manufacturer
| ATi |
ATi |
| Year
| Apr 2, 2009 |
September 30, 2009 |
| Code Name
| RV790 XT |
Cypress PRO |
| Fab Process
| 55 nm |
40 nm |
| Bus
| PCIe 2.0 x16 |
PCIe 2.1 x16 |
| Memory
| 1024 MB |
1024 MB |
| Core Speed
| 1000 MHz |
725 MHz |
| Shader Speed
| N/A MHz |
(N/A) MHz |
| Memory Speed
| 975 MHz |
1000 MHz |
| Unified Shaders
| 800(160x5) |
1440(288x5) |
| Texture Mapping Units
| 40 |
72 |
| Render Output Units
| 16 |
32 |
| Bus Type
| GDDR5 |
GDDR5 |
| Bus Width
| 256-bit |
256-bit |
| DirectX Version
| DirectX 10.1 |
DirectX 11 |
| OpenGL Version
| OpenGL 3.0 |
OpenGL 3.2 |
| Power (Max TDP)
| 190 watts |
151 watts |
| Shader Model
| 4.1 |
5.0 |
| Bandwidth
| 124800 MB/sec |
128000 MB/sec |
| Texel Rate
| 40000 Mtexels/sec |
52200 Mtexels/sec |
| Pixel Rate
| 16000 Mpixels/sec |
23200 Mpixels/sec |
Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be transferred past the external memory interface within a second. The number is worked out by multiplying the bus width by its memory clock speed. If the card has DDR memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x.
The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.
Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.
Pixel Rate: Pixel rate is the most pixels the video card could possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen.
The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
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