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Radeon HD 4850 1GB vs Radeon HD 6670 (OEM)

Intro

The Radeon HD 4850 1GB uses a 55 nm design. ATi has clocked the core speed at 625 MHz. The GDDR4 RAM runs at a frequency of 993 MHz on this particular model. It features 800(160x5) SPUs along with 40 TAUs and 16 Rasterization Operator Units.

Compare those specifications to the Radeon HD 6670 (OEM), which has core clock speeds of 800 MHz on the GPU, and 1000 MHz on the 512 MB of GDDR5 RAM. It features 480 SPUs as well as 24 TAUs and 8 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6670 (OEM) 63 Watts
Radeon HD 4850 1GB 110 Watts
Difference: 47 Watts (75%)

Memory Bandwidth

The Radeon HD 6670 (OEM), in theory, should perform a small bit faster than the Radeon HD 4850 1GB overall. (explain)

Radeon HD 6670 (OEM) 64000 MB/sec
Radeon HD 4850 1GB 63552 MB/sec
Difference: 448 (1%)

Texel Rate

The Radeon HD 4850 1GB is quite a bit (more or less 30%) better at texture filtering than the Radeon HD 6670 (OEM). (explain)

Radeon HD 4850 1GB 25000 Mtexels/sec
Radeon HD 6670 (OEM) 19200 Mtexels/sec
Difference: 5800 (30%)

Pixel Rate

If using high levels of AA is important to you, then the Radeon HD 4850 1GB is the winner, by far. (explain)

Radeon HD 4850 1GB 10000 Mpixels/sec
Radeon HD 6670 (OEM) 6400 Mpixels/sec
Difference: 3600 (56%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 4850 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6670 (OEM)

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 4850 1GB Radeon HD 6670 (OEM)
Manufacturer ATi ATi
Year Jun 25, 2008 February 2011
Code Name RV770 PRO Turks
Fab Process 55 nm 40 nm
Bus PCIe 2.0 x16 PCIe 2.1 x16
Memory 1024 MB 512 MB
Core Speed 625 MHz 800 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 993 MHz 1000 MHz
Unified Shaders 800(160x5) 480
Texture Mapping Units 40 24
Render Output Units 16 8
Bus Type GDDR4 GDDR5
Bus Width 256-bit 128-bit
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1
Power (Max TDP) 110 watts 63 watts
Shader Model 4.1 5.0
Bandwidth 63552 MB/sec 64000 MB/sec
Texel Rate 25000 Mtexels/sec 19200 Mtexels/sec
Pixel Rate 10000 Mpixels/sec 6400 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be transferred across the external memory interface within a second. It's calculated by multiplying the interface width by the speed of its memory. In the case of DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

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