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Radeon HD 4850 512MB vs Radeon HD 6670 (OEM)

Intro

The Radeon HD 4850 512MB makes use of a 55 nm design. ATi has set the core speed at 625 MHz. The GDDR3 memory works at a speed of 993 MHz on this card. It features 800(160x5) SPUs along with 40 TAUs and 16 Rasterization Operator Units.

Compare those specs to the Radeon HD 6670 (OEM), which has clock speeds of 800 MHz on the GPU, and 1000 MHz on the 512 MB of GDDR5 RAM. It features 480 SPUs as well as 24 TAUs and 8 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6670 (OEM) 63 Watts
Radeon HD 4850 512MB 110 Watts
Difference: 47 Watts (75%)

Memory Bandwidth

Performance-wise, the Radeon HD 6670 (OEM) should in theory be just a bit better than the Radeon HD 4850 512MB overall. (explain)

Radeon HD 6670 (OEM) 64000 MB/sec
Radeon HD 4850 512MB 63552 MB/sec
Difference: 448 (1%)

Texel Rate

The Radeon HD 4850 512MB will be a lot (approximately 30%) faster with regards to texture filtering than the Radeon HD 6670 (OEM). (explain)

Radeon HD 4850 512MB 25000 Mtexels/sec
Radeon HD 6670 (OEM) 19200 Mtexels/sec
Difference: 5800 (30%)

Pixel Rate

The Radeon HD 4850 512MB will be much (approximately 56%) more effective at AA than the Radeon HD 6670 (OEM), and should be able to handle higher screen resolutions without losing too much performance. (explain)

Radeon HD 4850 512MB 10000 Mpixels/sec
Radeon HD 6670 (OEM) 6400 Mpixels/sec
Difference: 3600 (56%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 4850 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6670 (OEM)

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 4850 512MB Radeon HD 6670 (OEM)
Manufacturer ATi ATi
Year Jun 25, 2008 February 2011
Code Name RV770 PRO Turks
Fab Process 55 nm 40 nm
Bus PCIe 2.0 x16 PCIe 2.1 x16
Memory 512 MB 512 MB
Core Speed 625 MHz 800 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 993 MHz 1000 MHz
Unified Shaders 800(160x5) 480
Texture Mapping Units 40 24
Render Output Units 16 8
Bus Type GDDR3 GDDR5
Bus Width 256-bit 128-bit
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1
Power (Max TDP) 110 watts 63 watts
Shader Model 4.1 5.0
Bandwidth 63552 MB/sec 64000 MB/sec
Texel Rate 25000 Mtexels/sec 19200 Mtexels/sec
Pixel Rate 10000 Mpixels/sec 6400 Mpixels/sec

Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be transferred past the external memory interface within a second. It is calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

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