Compare any two graphics cards:
Radeon HD 5770 vs Radeon HD 6670 (OEM)
IntroThe Radeon HD 5770 uses a 40 nm design. AMD has clocked the core speed at 850 MHz. The GDDR5 memory is set to run at a frequency of 1200 MHz on this particular card. It features 800(160x5) SPUs as well as 40 TAUs and 16 ROPs.Compare that to the Radeon HD 6670 (OEM), which features a GPU core clock speed of 800 MHz, and 512 MB of GDDR5 memory running at 1000 MHz through a 128-bit bus. It also is comprised of 480 Stream Processors, 24 TAUs, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon HD 5770 should in theory be a little bit better than the Radeon HD 6670 (OEM) in general. (explain)
Texel RateThe Radeon HD 5770 should be a lot (approximately 77%) more effective at anisotropic filtering than the Radeon HD 6670 (OEM). (explain)
Pixel RateIf running with a high resolution is important to you, then the Radeon HD 5770 is superior to the Radeon HD 6670 (OEM), by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in MB per second) that can be transferred past the external memory interface in one second. The number is calculated by multiplying the bus width by its memory speed. If it uses DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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