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Radeon HD 5770 vs Radeon HD 6670 (OEM)

Intro

The Radeon HD 5770 comes with a core clock speed of 850 MHz and a GDDR5 memory speed of 1200 MHz. It also uses a 128-bit memory bus, and makes use of a 40 nm design. It features 800(160x5) SPUs, 40 TAUs, and 16 Raster Operation Units.

Compare those specifications to the Radeon HD 6670 (OEM), which has a core clock speed of 800 MHz and a GDDR5 memory frequency of 1000 MHz. It also features a 128-bit memory bus, and uses a 40 nm design. It is comprised of 480 SPUs, 24 TAUs, and 8 Raster Operation Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6670 (OEM) 63 Watts
Radeon HD 5770 108 Watts
Difference: 45 Watts (71%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 5770 is 20% faster than the Radeon HD 6670 (OEM) in general, due to its higher bandwidth. (explain)

Radeon HD 5770 76800 MB/sec
Radeon HD 6670 (OEM) 64000 MB/sec
Difference: 12800 (20%)

Texel Rate

The Radeon HD 5770 should be a lot (approximately 77%) more effective at anisotropic filtering than the Radeon HD 6670 (OEM). (explain)

Radeon HD 5770 34000 Mtexels/sec
Radeon HD 6670 (OEM) 19200 Mtexels/sec
Difference: 14800 (77%)

Pixel Rate

The Radeon HD 5770 will be a lot (about 113%) better at FSAA than the Radeon HD 6670 (OEM), and also able to handle higher resolutions without slowing down too much. (explain)

Radeon HD 5770 13600 Mpixels/sec
Radeon HD 6670 (OEM) 6400 Mpixels/sec
Difference: 7200 (113%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 5770

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6670 (OEM)

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 5770 Radeon HD 6670 (OEM)
Manufacturer ATi ATi
Year October 13, 2009 February 2011
Code Name Juniper XT Turks
Fab Process 40 nm 40 nm
Bus PCIe 2.1 x16 PCIe 2.1 x16
Memory 1024 MB 512 MB
Core Speed 850 MHz 800 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 1200 MHz 1000 MHz
Unified Shaders 800(160x5) 480
Texture Mapping Units 40 24
Render Output Units 16 8
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 3.2 OpenGL 4.1
Power (Max TDP) 108 watts 63 watts
Shader Model 5.0 5.0
Bandwidth 76800 MB/sec 64000 MB/sec
Texel Rate 34000 Mtexels/sec 19200 Mtexels/sec
Pixel Rate 13600 Mpixels/sec 6400 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of MB per second) that can be transferred past the external memory interface in one second. The number is calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

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