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GeForce GTX 295 vs Radeon HD 6670 (OEM)

Intro

The GeForce GTX 295 has clock speeds of 576 MHz on the GPU, and 999 MHz on the 896 MB of GDDR3 RAM. It features 240 SPUs as well as 80 TAUs and 28 Rasterization Operator Units.

Compare all that to the Radeon HD 6670 (OEM), which features GPU clock speed of 800 MHz, and 512 MB of GDDR5 memory running at 1000 MHz through a 128-bit bus. It also is comprised of 480 Stream Processors, 24 Texture Address Units, and 8 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6670 (OEM) 63 Watts
GeForce GTX 295 289 Watts
Difference: 226 Watts (359%)

Memory Bandwidth

The GeForce GTX 295, in theory, should be much faster than the Radeon HD 6670 (OEM) in general. (explain)

GeForce GTX 295 223776 MB/sec
Radeon HD 6670 (OEM) 64000 MB/sec
Difference: 159776 (250%)

Texel Rate

The GeForce GTX 295 is much (approximately 380%) better at texture filtering than the Radeon HD 6670 (OEM). (explain)

GeForce GTX 295 92160 Mtexels/sec
Radeon HD 6670 (OEM) 19200 Mtexels/sec
Difference: 72960 (380%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 295 is a better choice, by a large margin. (explain)

GeForce GTX 295 32256 Mpixels/sec
Radeon HD 6670 (OEM) 6400 Mpixels/sec
Difference: 25856 (404%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 295

Amazon.com

Check prices at:

Radeon HD 6670 (OEM)

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 295 Radeon HD 6670 (OEM)
Manufacturer nVidia AMD
Year January 8, 2009 February 2011
Code Name G200b Turks
Memory 896 MB (x2) 512 MB
Core Speed 576 MHz (x2) 800 MHz
Memory Speed 1998 MHz (x2) 4000 MHz
Power (Max TDP) 289 watts 63 watts
Bandwidth 223776 MB/sec 64000 MB/sec
Texel Rate 92160 Mtexels/sec 19200 Mtexels/sec
Pixel Rate 32256 Mpixels/sec 6400 Mpixels/sec
Unified Shaders 240 (x2) 480
Texture Mapping Units 80 (x2) 24
Render Output Units 28 (x2) 8
Bus Type GDDR3 GDDR5
Bus Width 448-bit (x2) 128-bit
Fab Process 55 nm 40 nm
Transistors 1400 million 715 million
Bus PCIe x16 2.0 PCIe 2.1 x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be transferred across the external memory interface in a second. It is worked out by multiplying the interface width by the speed of its memory. If it uses DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 295

Amazon.com

Check prices at:

Radeon HD 6670 (OEM)

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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