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GeForce GTX 260 216SP 55 nm vs Radeon HD 5850

Intro

The GeForce GTX 260 216SP 55 nm makes use of a 55 nm design. nVidia has clocked the core speed at 576 MHz. The GDDR3 memory is set to run at a speed of 999 MHz on this model. It features 216 SPUs as well as 72 TAUs and 28 ROPs.

Compare those specifications to the Radeon HD 5850, which comes with GPU clock speed of 725 MHz, and 1024 MB of GDDR5 RAM running at 1000 MHz through a 256-bit bus. It also features 1440(288x5) SPUs, 72 TAUs, and 32 ROPs.

Avatar

Settings: Ultra High Quality
AA: 8x
AF: none
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5850 52 FPS
GeForce GTX 260 216SP 55 nm 36 FPS
Difference: 16 FPS (44%)

Battlefield Bad Company 2

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5850 44 FPS
GeForce GTX 260 216SP 55 nm 32 FPS
Difference: 12 FPS (38%)

Fallout 3

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5850 76 FPS
GeForce GTX 260 216SP 55 nm 57 FPS
Difference: 19 FPS (33%)

Left4Dead

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5850 100 FPS
GeForce GTX 260 216SP 55 nm 65 FPS
Difference: 35 FPS (54%)

Left4Dead 2

Settings: Very High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5850 104 FPS
GeForce GTX 260 216SP 55 nm 74 FPS
Difference: 30 FPS (41%)

Mass Effect 2

Settings: Maximum Quality
AA: none
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5850 124 FPS
GeForce GTX 260 216SP 55 nm 94 FPS
Difference: 30 FPS (32%)

Supreme Commander 2

Settings: High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5850 78 FPS
GeForce GTX 260 216SP 55 nm 36 FPS
Difference: 42 FPS (117%)

Tom Clancy's Endwar

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5850 30 FPS
GeForce GTX 260 216SP 55 nm 24 FPS
Difference: 6 FPS (25%)

Radeon HD 5850 wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the Radeon HD 5850 wins overall, by 190 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

Radeon HD 5850 608 FPS
GeForce GTX 260 216SP 55 nm 418 FPS
Difference: 190 FPS (45%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 5850 151 Watts
GeForce GTX 260 216SP 55 nm 171 Watts
Difference: 20 Watts (13%)

Memory Bandwidth

In theory, the Radeon HD 5850 should perform a little bit faster than the GeForce GTX 260 216SP 55 nm overall. (explain)

Radeon HD 5850 128000 MB/sec
GeForce GTX 260 216SP 55 nm 111888 MB/sec
Difference: 16112 (14%)

Texel Rate

The Radeon HD 5850 will be quite a bit (about 26%) more effective at texture filtering than the GeForce GTX 260 216SP 55 nm. (explain)

Radeon HD 5850 52200 Mtexels/sec
GeForce GTX 260 216SP 55 nm 41472 Mtexels/sec
Difference: 10728 (26%)

Pixel Rate

The Radeon HD 5850 is quite a bit (approximately 44%) more effective at FSAA than the GeForce GTX 260 216SP 55 nm, and also will be able to handle higher screen resolutions without slowing down too much. (explain)

Radeon HD 5850 23200 Mpixels/sec
GeForce GTX 260 216SP 55 nm 16128 Mpixels/sec
Difference: 7072 (44%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 260 216SP 55 nm

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 5850

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 260 216SP 55 nm Radeon HD 5850
Manufacturer nVidia ATi
Year December 22, 2008 September 30, 2009
Code Name G200b Cypress PRO
Fab Process 55 nm 40 nm
Bus PCIe x16 2.0 PCIe 2.1 x16
Memory 896 MB 1024 MB
Core Speed 576 MHz 725 MHz
Shader Speed 1242 MHz (N/A) MHz
Memory Speed 999 MHz 1000 MHz
Unified Shaders 216 1440(288x5)
Texture Mapping Units 72 72
Render Output Units 28 32
Bus Type GDDR3 GDDR5
Bus Width 448-bit 256-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 3.2
Power (Max TDP) 171 watts 151 watts
Shader Model 4.0 5.0
Bandwidth 111888 MB/sec 128000 MB/sec
Texel Rate 41472 Mtexels/sec 52200 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 23200 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be transported past the external memory interface in a second. The number is calculated by multiplying the bus width by its memory clock speed. If it uses DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

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