Compare any two graphics cards:
GeForce GTX 260 216SP 55 nm vs Radeon HD 5850
Intro
The GeForce GTX 260 216SP 55 nm makes use of a 55 nm design. nVidia has clocked the core speed at 576 MHz. The GDDR3 memory is set to run at a speed of 999 MHz on this model. It features 216 SPUs as well as 72 TAUs and 28 ROPs.
Compare those specifications to the Radeon HD 5850, which comes with GPU clock speed of 725 MHz, and 1024 MB of GDDR5 RAM running at 1000 MHz through a 256-bit bus. It also features 1440(288x5) SPUs, 72 TAUs, and 32 ROPs.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
| Radeon HD 5850 |
|
151 Watts |
| GeForce GTX 260 216SP 55 nm |
|
171 Watts |
| |
Difference: 20 Watts (13%)
|
|
Memory Bandwidth
In theory, the Radeon HD 5850 should perform a little bit faster than the GeForce GTX 260 216SP 55 nm overall. (explain)
| Radeon HD 5850 |
|
128000 MB/sec |
| GeForce GTX 260 216SP 55 nm |
|
111888 MB/sec |
| |
Difference: 16112 (14%)
|
|
Texel Rate
The Radeon HD 5850 will be quite a bit (about 26%) more effective at texture filtering than the GeForce GTX 260 216SP 55 nm. (
explain)
| Radeon HD 5850 |
|
52200 Mtexels/sec |
| GeForce GTX 260 216SP 55 nm |
|
41472 Mtexels/sec |
| |
Difference: 10728 (26%)
|
|
Pixel Rate
The Radeon HD 5850 is quite a bit (approximately 44%) more effective at FSAA than the GeForce GTX 260 216SP 55 nm, and also will be able to handle higher screen resolutions without slowing down too much. (
explain)
| Radeon HD 5850 |
|
23200 Mpixels/sec |
| GeForce GTX 260 216SP 55 nm |
|
16128 Mpixels/sec |
| |
Difference: 7072 (44%)
|
|
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price Comparison
Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
GeForce GTX 260 216SP 55 nm
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Radeon HD 5850
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Specifications
| Model
| GeForce GTX 260 216SP 55 nm |
Radeon HD 5850 |
| Manufacturer
| nVidia |
ATi |
| Year
| December 22, 2008 |
September 30, 2009 |
| Code Name
| G200b |
Cypress PRO |
| Fab Process
| 55 nm |
40 nm |
| Bus
| PCIe x16 2.0 |
PCIe 2.1 x16 |
| Memory
| 896 MB |
1024 MB |
| Core Speed
| 576 MHz |
725 MHz |
| Shader Speed
| 1242 MHz |
(N/A) MHz |
| Memory Speed
| 999 MHz |
1000 MHz |
| Unified Shaders
| 216 |
1440(288x5) |
| Texture Mapping Units
| 72 |
72 |
| Render Output Units
| 28 |
32 |
| Bus Type
| GDDR3 |
GDDR5 |
| Bus Width
| 448-bit |
256-bit |
| DirectX Version
| DirectX 10 |
DirectX 11 |
| OpenGL Version
| OpenGL 3.1 |
OpenGL 3.2 |
| Power (Max TDP)
| 171 watts |
151 watts |
| Shader Model
| 4.0 |
5.0 |
| Bandwidth
| 111888 MB/sec |
128000 MB/sec |
| Texel Rate
| 41472 Mtexels/sec |
52200 Mtexels/sec |
| Pixel Rate
| 16128 Mpixels/sec |
23200 Mpixels/sec |
Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be transported past the external memory interface in a second. The number is calculated by multiplying the bus width by its memory clock speed. If it uses DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x.
The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.
Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.
Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen.
The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
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