Compare any two graphics cards:
Radeon HD 6670 (OEM) vs Radeon HD 6870
IntroThe Radeon HD 6670 (OEM) uses a 40 nm design. AMD has set the core frequency at 800 MHz. The GDDR5 memory works at a speed of 1000 MHz on this model. It features 480 SPUs along with 24 Texture Address Units and 8 ROPs.
Compare all that to the Radeon HD 6870, which features GPU core speed of 900 MHz, and 1024 MB of GDDR5 memory set to run at 1050 MHz through a 256-bit bus. It also is made up of 1120 SPUs, 56 Texture Address Units, and 32 Raster Operation Units.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
Theoretically speaking, the Radeon HD 6870 is 110% quicker than the Radeon HD 6670 (OEM) in general, because of its higher bandwidth. (explain)
Texel RateThe Radeon HD 6870 will be quite a bit (approximately 163%) more effective at texture filtering than the Radeon HD 6670 (OEM). (explain)
Pixel RateThe Radeon HD 6870 is a lot (more or less 350%) better at AA than the Radeon HD 6670 (OEM), and also should be able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transferred across the external memory interface within a second. The number is worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.
Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.
Pixel Rate: Pixel rate is the most pixels the video card could possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.