Compare any two graphics cards:
Radeon HD 6670 (OEM) vs Radeon HD 6870
IntroThe Radeon HD 6670 (OEM) features a core clock frequency of 800 MHz and a GDDR5 memory speed of 1000 MHz. It also features a 128-bit bus, and makes use of a 40 nm design. It features 480 SPUs, 24 Texture Address Units, and 8 ROPs.
Compare those specifications to the Radeon HD 6870, which comes with a core clock frequency of 900 MHz and a GDDR5 memory frequency of 1050 MHz. It also features a 256-bit bus, and uses a 40 nm design. It is comprised of 1120 SPUs, 56 TAUs, and 32 ROPs.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
Theoretically speaking, the Radeon HD 6870 should be quite a bit faster than the Radeon HD 6670 (OEM) in general. (explain)
Texel RateThe Radeon HD 6870 is much (about 163%) faster with regards to AF than the Radeon HD 6670 (OEM). (explain)
Pixel RateThe Radeon HD 6870 is a lot (more or less 350%) more effective at anti-aliasing than the Radeon HD 6670 (OEM), and also capable of handling higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be moved past the external memory interface in one second. The number is worked out by multiplying the card's interface width by its memory speed. In the case of DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.
Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.
Pixel Rate: Pixel rate is the most pixels the video card can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.