Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce 9800 GT 1GB vs Radeon HD 6570 (OEM) 2GB

Intro

The GeForce 9800 GT 1GB features a core clock speed of 600 MHz and a GDDR3 memory speed of 900 MHz. It also features a 256-bit memory bus, and uses a 65/55 nm design. It is made up of 112 SPUs, 56 Texture Address Units, and 16 Raster Operation Units.

Compare that to the Radeon HD 6570 (OEM) 2GB, which uses a 40 nm design. AMD has clocked the core frequency at 650 MHz. The GDDR5 RAM runs at a speed of 1000 MHz on this particular model. It features 480 SPUs along with 24 TAUs and 8 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6570 (OEM) 2GB 50 Watts
GeForce 9800 GT 1GB 105 Watts
Difference: 55 Watts (110%)

Memory Bandwidth

The Radeon HD 6570 (OEM) 2GB, in theory, should be just a bit faster than the GeForce 9800 GT 1GB overall. (explain)

Radeon HD 6570 (OEM) 2GB 64000 MB/sec
GeForce 9800 GT 1GB 57600 MB/sec
Difference: 6400 (11%)

Texel Rate

The GeForce 9800 GT 1GB will be much (about 115%) faster with regards to texture filtering than the Radeon HD 6570 (OEM) 2GB. (explain)

GeForce 9800 GT 1GB 33600 Mtexels/sec
Radeon HD 6570 (OEM) 2GB 15600 Mtexels/sec
Difference: 18000 (115%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce 9800 GT 1GB is superior to the Radeon HD 6570 (OEM) 2GB, by a large margin. (explain)

GeForce 9800 GT 1GB 9600 Mpixels/sec
Radeon HD 6570 (OEM) 2GB 5200 Mpixels/sec
Difference: 4400 (85%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 9800 GT 1GB

Amazon.com

Radeon HD 6570 (OEM) 2GB

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 9800 GT 1GB Radeon HD 6570 (OEM) 2GB
Manufacturer nVidia AMD
Year July 2008 February 2011
Code Name G92a/b Turks
Memory 1024 MB 1024 MB
Core Speed 600 MHz 650 MHz
Memory Speed 1800 MHz 4000 MHz
Power (Max TDP) 105 watts 50 watts
Bandwidth 57600 MB/sec 64000 MB/sec
Texel Rate 33600 Mtexels/sec 15600 Mtexels/sec
Pixel Rate 9600 Mpixels/sec 5200 Mpixels/sec
Unified Shaders 112 480
Texture Mapping Units 56 24
Render Output Units 16 8
Bus Type GDDR3 GDDR5
Bus Width 256-bit 128-bit
Fab Process 65/55 nm 40 nm
Transistors 754 million 715 million
Bus PCIe x16 2.0 PCIe 2.1 x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be transferred over the external memory interface in one second. The number is worked out by multiplying the interface width by its memory speed. In the case of DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *

*


You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

WordPress Anti-Spam by WP-SpamShield


[X]
[X]