Compare any two graphics cards:
GeForce GT 130 vs Radeon HD 6570 (OEM) 2GB
IntroThe GeForce GT 130 comes with clock speeds of 500 MHz on the GPU, and 250 MHz on the 768 MB of DDR2 memory. It features 48 SPUs as well as 24 TAUs and 16 ROPs.Compare those specs to the Radeon HD 6570 (OEM) 2GB, which uses a 40 nm design. AMD has set the core speed at 650 MHz. The GDDR5 memory works at a frequency of 1000 MHz on this specific model. It features 480 SPUs along with 24 Texture Address Units and 8 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 6570 (OEM) 2GB, in theory, should be much faster than the GeForce GT 130 overall. (explain)
Texel RateThe Radeon HD 6570 (OEM) 2GB is a lot (about 30%) more effective at AF than the GeForce GT 130. (explain)
Pixel RateThe GeForce GT 130 will be much (approximately 54%) more effective at FSAA than the Radeon HD 6570 (OEM) 2GB, and should be able to handle higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be moved across the external memory interface in one second. It is worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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