Compare any two graphics cards:
GeForce GT 220 GDDR3 vs Radeon HD 6570 (OEM) 2GB
IntroThe GeForce GT 220 GDDR3 makes use of a 40 nm design. nVidia has set the core speed at 625 MHz. The GDDR3 RAM works at a frequency of 1012 MHz on this specific card. It features 48 SPUs along with 16 TAUs and 8 Rasterization Operator Units.Compare that to the Radeon HD 6570 (OEM) 2GB, which comes with a clock speed of 650 MHz and a GDDR5 memory speed of 1000 MHz. It also makes use of a 128-bit memory bus, and uses a 40 nm design. It is made up of 480 SPUs, 24 TAUs, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon HD 6570 (OEM) 2GB should be 98% quicker than the GeForce GT 220 GDDR3 in general, because of its greater data rate. (explain)
Texel RateThe Radeon HD 6570 (OEM) 2GB will be a lot (more or less 56%) more effective at texture filtering than the GeForce GT 220 GDDR3. (explain)
Pixel RateIf using high levels of AA is important to you, then the Radeon HD 6570 (OEM) 2GB is the winner, but only just. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be moved over the external memory interface in a second. It is worked out by multiplying the interface width by its memory speed. In the case of DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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