Compare any two graphics cards:
GeForce GTX 560 Ti vs Radeon HD 6570 (OEM) 2GB
IntroThe GeForce GTX 560 Ti features a GPU core clock speed of 822 MHz, and the 1024 MB of GDDR5 RAM is set to run at 1002 MHz through a 256-bit bus. It also features 384 SPUs, 64 TAUs, and 32 Raster Operation Units.
Compare those specifications to the Radeon HD 6570 (OEM) 2GB, which comes with core speeds of 650 MHz on the GPU, and 1000 MHz on the 1024 MB of GDDR5 RAM. It features 480 SPUs as well as 24 TAUs and 8 Rasterization Operator Units.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
The GeForce GTX 560 Ti, in theory, should be a lot faster than the Radeon HD 6570 (OEM) 2GB in general. (explain)
Texel RateThe GeForce GTX 560 Ti will be a lot (approximately 237%) better at texture filtering than the Radeon HD 6570 (OEM) 2GB. (explain)
Pixel RateThe GeForce GTX 560 Ti is quite a bit (approximately 406%) more effective at AA than the Radeon HD 6570 (OEM) 2GB, and will be able to handle higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be transported past the external memory interface within a second. It's calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.
Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.
Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.