Compare any two graphics cards:
GeForce GTX 560 Ti vs Radeon HD 6570 (OEM) 2GB
IntroThe GeForce GTX 560 Ti has a GPU core clock speed of 822 MHz, and the 1024 MB of GDDR5 memory is set to run at 1002 MHz through a 256-bit bus. It also is comprised of 384 SPUs, 64 TAUs, and 32 ROPs.
Compare those specs to the Radeon HD 6570 (OEM) 2GB, which uses a 40 nm design. ATi has set the core speed at 650 MHz. The GDDR5 memory runs at a frequency of 1000 MHz on this model. It features 480 SPUs along with 24 Texture Address Units and 8 ROPs.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
The GeForce GTX 560 Ti, in theory, should perform much faster than the Radeon HD 6570 (OEM) 2GB overall. (explain)
Texel RateThe GeForce GTX 560 Ti is quite a bit (approximately 237%) faster with regards to AF than the Radeon HD 6570 (OEM) 2GB. (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce GTX 560 Ti is superior to the Radeon HD 6570 (OEM) 2GB, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Memory Bandwidth: Bandwidth is the max amount of data (measured in MB per second) that can be moved past the external memory interface in a second. It is calculated by multiplying the interface width by its memory speed. If the card has DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.
Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.
Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.