Compare any two graphics cards:
GeForce 9500 GT 512MB GDDR3 vs Radeon HD 6570 (OEM) 1GB
IntroThe GeForce 9500 GT 512MB GDDR3 uses a 55 nm design. nVidia has set the core speed at 550 MHz. The GDDR3 RAM is set to run at a frequency of 800 MHz on this particular card. It features 32 SPUs as well as 16 Texture Address Units and 8 Rasterization Operator Units.Compare those specifications to the Radeon HD 6570 (OEM) 1GB, which comes with a clock speed of 650 MHz and a GDDR3 memory speed of 900 MHz. It also uses a 128-bit memory bus, and makes use of a 40 nm design. It is made up of 480 SPUs, 24 TAUs, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthTheoretically speaking, the Radeon HD 6570 (OEM) 1GB should be 13% quicker than the GeForce 9500 GT 512MB GDDR3 overall, because of its greater bandwidth. (explain)
Texel RateThe Radeon HD 6570 (OEM) 1GB is a lot (about 77%) faster with regards to AF than the GeForce 9500 GT 512MB GDDR3. (explain)
Pixel RateThe Radeon HD 6570 (OEM) 1GB is a small bit (more or less 18%) faster with regards to anti-aliasing than the GeForce 9500 GT 512MB GDDR3, and will be capable of handling higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be transferred across the external memory interface in a second. It's calculated by multiplying the interface width by its memory speed. If it uses DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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