Compare any two graphics cards:
GeForce 8800 GTS (G80) 640MB vs Radeon HD 6570 (OEM) 2GB
IntroThe GeForce 8800 GTS (G80) 640MB uses a 90 nm design. nVidia has set the core speed at 513 MHz. The GDDR3 memory runs at a frequency of 792 MHz on this card. It features 96 SPUs along with 48 Texture Address Units and 20 ROPs.Compare those specs to the Radeon HD 6570 (OEM) 2GB, which comes with core speeds of 650 MHz on the GPU, and 1000 MHz on the 1024 MB of GDDR5 memory. It features 480 SPUs along with 24 TAUs and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon HD 6570 (OEM) 2GB will be 1% quicker than the GeForce 8800 GTS (G80) 640MB in general, due to its higher bandwidth. (explain)
Texel RateThe GeForce 8800 GTS (G80) 640MB should be quite a bit (about 58%) more effective at AF than the Radeon HD 6570 (OEM) 2GB. (explain)
Pixel RateThe GeForce 8800 GTS (G80) 640MB is a lot (more or less 97%) more effective at anti-aliasing than the Radeon HD 6570 (OEM) 2GB, and should be capable of handling higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be transported past the external memory interface in a second. It is worked out by multiplying the bus width by the speed of its memory. In the case of DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is calculated by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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