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GeForce 8800 GTS (G80) 640MB vs Radeon HD 6570 (OEM) 2GB

Intro

The GeForce 8800 GTS (G80) 640MB comes with core clock speeds of 513 MHz on the GPU, and 792 MHz on the 640 MB of GDDR3 RAM. It features 96 SPUs as well as 48 TAUs and 20 Rasterization Operator Units.

Compare that to the Radeon HD 6570 (OEM) 2GB, which has clock speeds of 650 MHz on the GPU, and 1000 MHz on the 1024 MB of GDDR5 RAM. It features 480 SPUs as well as 24 Texture Address Units and 8 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6570 (OEM) 2GB 50 Watts
GeForce 8800 GTS (G80) 640MB 143 Watts
Difference: 93 Watts (186%)

Memory Bandwidth

The Radeon HD 6570 (OEM) 2GB should in theory be a little bit faster than the GeForce 8800 GTS (G80) 640MB in general. (explain)

Radeon HD 6570 (OEM) 2GB 64000 MB/sec
GeForce 8800 GTS (G80) 640MB 63360 MB/sec
Difference: 640 (1%)

Texel Rate

The GeForce 8800 GTS (G80) 640MB is a lot (approximately 58%) better at anisotropic filtering than the Radeon HD 6570 (OEM) 2GB. (explain)

GeForce 8800 GTS (G80) 640MB 24624 Mtexels/sec
Radeon HD 6570 (OEM) 2GB 15600 Mtexels/sec
Difference: 9024 (58%)

Pixel Rate

The GeForce 8800 GTS (G80) 640MB is a lot (approximately 97%) more effective at anti-aliasing than the Radeon HD 6570 (OEM) 2GB, and also will be able to handle higher resolutions while still performing well. (explain)

GeForce 8800 GTS (G80) 640MB 10260 Mpixels/sec
Radeon HD 6570 (OEM) 2GB 5200 Mpixels/sec
Difference: 5060 (97%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 8800 GTS (G80) 640MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6570 (OEM) 2GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 8800 GTS (G80) 640MB Radeon HD 6570 (OEM) 2GB
Manufacturer nVidia ATi
Year Nov 2006 (640) February 2011
Code Name G80 Turks
Fab Process 90 nm 40 nm
Bus PCIe x16 PCIe 2.1 x16
Memory 640 MB 1024 MB
Core Speed 513 MHz 650 MHz
Shader Speed 1188 MHz (N/A) MHz
Memory Speed 792 MHz 1000 MHz
Unified Shaders 96 480
Texture Mapping Units 48 24
Render Output Units 20 8
Bus Type GDDR3 GDDR5
Bus Width 320-bit 128-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1
Power (Max TDP) 143 watts 50 watts
Shader Model 4.0 5.0
Bandwidth 63360 MB/sec 64000 MB/sec
Texel Rate 24624 Mtexels/sec 15600 Mtexels/sec
Pixel Rate 10260 Mpixels/sec 5200 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be transferred over the external memory interface within a second. It is calculated by multiplying the interface width by its memory speed. If the card has DDR memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

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