Compare any two graphics cards:
GeForce GTX 460 (OEM) vs Radeon HD 6570 (OEM) 1GB
IntroThe GeForce GTX 460 (OEM) comes with a GPU clock speed of 650 MHz, and the 1024 MB of GDDR5 RAM is set to run at 850 MHz through a 256-bit bus. It also features 336 SPUs, 56 TAUs, and 32 ROPs.Compare those specifications to the Radeon HD 6570 (OEM) 1GB, which features GPU clock speed of 650 MHz, and 1024 MB of GDDR3 memory set to run at 900 MHz through a 128-bit bus. It also is comprised of 480 Stream Processors, 24 Texture Address Units, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GTX 460 (OEM) should theoretically be quite a bit superior to the Radeon HD 6570 (OEM) 1GB overall. (explain)
Texel RateThe GeForce GTX 460 (OEM) should be much (more or less 133%) better at texture filtering than the Radeon HD 6570 (OEM) 1GB. (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce GTX 460 (OEM) is superior to the Radeon HD 6570 (OEM) 1GB, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in MB per second) that can be transferred over the external memory interface in a second. It's worked out by multiplying the bus width by the speed of its memory. In the case of DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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