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GeForce GTX 590 vs Radeon HD 6570 (OEM) 1GB

Intro

The GeForce GTX 590 comes with a GPU core clock speed of 607 MHz, and the 1536 MB of GDDR5 memory runs at 855 MHz through a 384-bit bus. It also is made up of 512 Stream Processors, 64 Texture Address Units, and 48 ROPs.

Compare those specifications to the Radeon HD 6570 (OEM) 1GB, which comes with a clock speed of 650 MHz and a GDDR3 memory frequency of 900 MHz. It also features a 128-bit memory bus, and uses a 40 nm design. It is made up of 480 SPUs, 24 TAUs, and 8 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 590 6680 points
Radeon HD 6570 (OEM) 1GB 850 points
Difference: 5830 (686%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6570 (OEM) 1GB 50 Watts
GeForce GTX 590 365 Watts
Difference: 315 Watts (630%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 590 should be 1040% faster than the Radeon HD 6570 (OEM) 1GB overall, because of its higher data rate. (explain)

GeForce GTX 590 328320 MB/sec
Radeon HD 6570 (OEM) 1GB 28800 MB/sec
Difference: 299520 (1040%)

Texel Rate

The GeForce GTX 590 will be quite a bit (approximately 398%) more effective at texture filtering than the Radeon HD 6570 (OEM) 1GB. (explain)

GeForce GTX 590 77696 Mtexels/sec
Radeon HD 6570 (OEM) 1GB 15600 Mtexels/sec
Difference: 62096 (398%)

Pixel Rate

The GeForce GTX 590 should be a lot (approximately 1021%) better at anti-aliasing than the Radeon HD 6570 (OEM) 1GB, and capable of handling higher resolutions without losing too much performance. (explain)

GeForce GTX 590 58272 Mpixels/sec
Radeon HD 6570 (OEM) 1GB 5200 Mpixels/sec
Difference: 53072 (1021%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 590

Amazon.com

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Radeon HD 6570 (OEM) 1GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 590 Radeon HD 6570 (OEM) 1GB
Manufacturer nVidia AMD
Year March 2011 February 2011
Code Name GF110 Turks
Memory 1536 MB (x2) 1024 MB
Core Speed 607 MHz (x2) 650 MHz
Memory Speed 3420 MHz (x2) 1800 MHz
Power (Max TDP) 365 watts 50 watts
Bandwidth 328320 MB/sec 28800 MB/sec
Texel Rate 77696 Mtexels/sec 15600 Mtexels/sec
Pixel Rate 58272 Mpixels/sec 5200 Mpixels/sec
Unified Shaders 512 (x2) 480
Texture Mapping Units 64 (x2) 24
Render Output Units 48 (x2) 8
Bus Type GDDR5 GDDR3
Bus Width 384-bit (x2) 128-bit
Fab Process 40 nm 40 nm
Transistors 3000 million 715 million
Bus PCIe 2.0 x16 PCIe 2.1 x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be moved past the external memory interface within a second. It's worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 590

Amazon.com

Check prices at:

Radeon HD 6570 (OEM) 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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