Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:

GeForce GTX 260 Core 216 vs Radeon HD 6450 (OEM) 1GB


The GeForce GTX 260 Core 216 features a GPU clock speed of 576 MHz, and the 896 MB of GDDR3 memory runs at 999 MHz through a 448-bit bus. It also features 216 Stream Processors, 72 TAUs, and 28 Raster Operation Units.

Compare all that to the Radeon HD 6450 (OEM) 1GB, which has a GPU core clock speed of 750 MHz, and 1024 MB of GDDR5 RAM running at 900 MHz through a 64-bit bus. It also features 160 Stream Processors, 8 Texture Address Units, and 4 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6450 (OEM) 1GB 31 Watts
GeForce GTX 260 Core 216 202 Watts
Difference: 171 Watts (552%)

Memory Bandwidth

Theoretically, the GeForce GTX 260 Core 216 should perform a lot faster than the Radeon HD 6450 (OEM) 1GB in general. (explain)

GeForce GTX 260 Core 216 111888 MB/sec
Radeon HD 6450 (OEM) 1GB 28800 MB/sec
Difference: 83088 (289%)

Texel Rate

The GeForce GTX 260 Core 216 is quite a bit (more or less 591%) better at anisotropic filtering than the Radeon HD 6450 (OEM) 1GB. (explain)

GeForce GTX 260 Core 216 41472 Mtexels/sec
Radeon HD 6450 (OEM) 1GB 6000 Mtexels/sec
Difference: 35472 (591%)

Pixel Rate

The GeForce GTX 260 Core 216 will be a lot (about 438%) faster with regards to FSAA than the Radeon HD 6450 (OEM) 1GB, and also should be capable of handling higher resolutions better. (explain)

GeForce GTX 260 Core 216 16128 Mpixels/sec
Radeon HD 6450 (OEM) 1GB 3000 Mpixels/sec
Difference: 13128 (438%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 260 Core 216

Radeon HD 6450 (OEM) 1GB

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.


Display Specifications

Hide Specifications

Model GeForce GTX 260 Core 216 Radeon HD 6450 (OEM) 1GB
Manufacturer nVidia AMD
Year September 16, 2008 February 2011
Code Name G200 Caicos
Memory 896 MB 1024 MB
Core Speed 576 MHz 750 MHz
Memory Speed 1998 MHz 3600 MHz
Power (Max TDP) 202 watts 31 watts
Bandwidth 111888 MB/sec 28800 MB/sec
Texel Rate 41472 Mtexels/sec 6000 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 3000 Mpixels/sec
Unified Shaders 216 160
Texture Mapping Units 72 8
Render Output Units 28 4
Bus Type GDDR3 GDDR5
Bus Width 448-bit 64-bit
Fab Process 65 nm 40 nm
Transistors 1400 million 370 million
Bus PCIe x16 2.0 PCIe 2.1 x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be transferred past the external memory interface in one second. It's worked out by multiplying the interface width by its memory clock speed. If it uses DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.


Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

WordPress Anti-Spam by WP-SpamShield