Compare any two graphics cards:
GeForce GTX 260 Core 216 vs Radeon HD 6450 (OEM) 1GB
IntroThe GeForce GTX 260 Core 216 uses a 65 nm design. nVidia has clocked the core speed at 576 MHz. The GDDR3 memory runs at a frequency of 999 MHz on this specific model. It features 216 SPUs along with 72 Texture Address Units and 28 ROPs.
Compare those specs to the Radeon HD 6450 (OEM) 1GB, which comes with a clock frequency of 750 MHz and a GDDR5 memory speed of 900 MHz. It also makes use of a 64-bit memory bus, and uses a 40 nm design. It is comprised of 160 SPUs, 8 Texture Address Units, and 4 Raster Operation Units.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
The GeForce GTX 260 Core 216, in theory, should perform a lot faster than the Radeon HD 6450 (OEM) 1GB overall. (explain)
Texel RateThe GeForce GTX 260 Core 216 will be a lot (about 591%) better at texture filtering than the Radeon HD 6450 (OEM) 1GB. (explain)
Pixel RateIf running with a high resolution is important to you, then the GeForce GTX 260 Core 216 is superior to the Radeon HD 6450 (OEM) 1GB, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be moved past the external memory interface in one second. It is worked out by multiplying the card's interface width by its memory speed. If the card has DDR memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.
Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.
Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.