Compare any two graphics cards:
GeForce GT 240 GDDR5 vs Radeon HD 6450 (OEM) 1GB
IntroThe GeForce GT 240 GDDR5 has a GPU clock speed of 550 MHz, and the 512 MB of GDDR5 memory runs at 850 MHz through a 128-bit bus. It also is made up of 96 SPUs, 32 Texture Address Units, and 8 Raster Operation Units.Compare those specs to the Radeon HD 6450 (OEM) 1GB, which has a clock speed of 750 MHz and a GDDR5 memory frequency of 900 MHz. It also makes use of a 64-bit bus, and makes use of a 40 nm design. It is comprised of 160 SPUs, 8 TAUs, and 4 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GT 240 GDDR5 should theoretically be a lot better than the Radeon HD 6450 (OEM) 1GB in general. (explain)
Texel RateThe GeForce GT 240 GDDR5 should be a lot (more or less 193%) more effective at AF than the Radeon HD 6450 (OEM) 1GB. (explain)
Pixel RateThe GeForce GT 240 GDDR5 is quite a bit (more or less 47%) more effective at anti-aliasing than the Radeon HD 6450 (OEM) 1GB, and also should be able to handle higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be transported over the external memory interface in a second. The number is calculated by multiplying the card's bus width by its memory speed. If the card has DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels the video card could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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