Compare any two graphics cards:
GeForce GTS 450 vs Radeon HD 6450 (OEM) 1GB
IntroThe GeForce GTS 450 features a GPU core clock speed of 783 MHz, and the 512 MB of GDDR5 RAM is set to run at 902 MHz through a 128-bit bus. It also is comprised of 192 Stream Processors, 32 TAUs, and 16 Raster Operation Units.Compare those specs to the Radeon HD 6450 (OEM) 1GB, which has GPU core speed of 750 MHz, and 1024 MB of GDDR5 memory running at 900 MHz through a 64-bit bus. It also is comprised of 160 Stream Processors, 8 TAUs, and 4 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTS 450 is 100% faster than the Radeon HD 6450 (OEM) 1GB overall, due to its greater data rate. (explain)
Texel RateThe GeForce GTS 450 will be a lot (approximately 318%) more effective at AF than the Radeon HD 6450 (OEM) 1GB. (explain)
Pixel RateThe GeForce GTS 450 is a lot (about 318%) more effective at full screen anti-aliasing than the Radeon HD 6450 (OEM) 1GB, and also should be able to handle higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be transported over the external memory interface in one second. It's calculated by multiplying the interface width by its memory clock speed. If it uses DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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