Compare any two graphics cards:
VS

GeForce 8800 GTS (G92) vs Radeon HD 6790

Intro

The GeForce 8800 GTS (G92) features a core clock frequency of 650 MHz and a GDDR3 memory frequency of 970 MHz. It also makes use of a 256-bit bus, and uses a 65 nm design. It is comprised of 128 SPUs, 64 TAUs, and 16 Raster Operation Units.

Compare all of that to the Radeon HD 6790, which features a clock frequency of 840 MHz and a GDDR5 memory frequency of 1050 MHz. It also features a 256-bit bus, and makes use of a 40 nm design. It is comprised of 800 SPUs, 40 Texture Address Units, and 16 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8800 GTS (G92) 135 Watts
Radeon HD 6790 150 Watts
Difference: 15 Watts (11%)

Memory Bandwidth

The Radeon HD 6790 should in theory perform quite a bit faster than the GeForce 8800 GTS (G92) overall. (explain)

Radeon HD 6790 134400 MB/sec
GeForce 8800 GTS (G92) 62080 MB/sec
Difference: 72320 (116%)

Texel Rate

The GeForce 8800 GTS (G92) should be a lot (approximately 24%) faster with regards to anisotropic filtering than the Radeon HD 6790. (explain)

GeForce 8800 GTS (G92) 41600 Mtexels/sec
Radeon HD 6790 33600 Mtexels/sec
Difference: 8000 (24%)

Pixel Rate

The Radeon HD 6790 should be quite a bit (about 29%) more effective at anti-aliasing than the GeForce 8800 GTS (G92), and will be capable of handling higher resolutions without losing too much performance. (explain)

Radeon HD 6790 13440 Mpixels/sec
GeForce 8800 GTS (G92) 10400 Mpixels/sec
Difference: 3040 (29%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8800 GTS (G92)

Amazon.com

Check prices at:

Radeon HD 6790

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8800 GTS (G92) Radeon HD 6790
Manufacturer nVidia AMD
Year Dec 2007 April 2011
Code Name G92 Barts LE
Memory 512 MB 1024 MB
Core Speed 650 MHz 840 MHz
Memory Speed 1940 MHz 4200 MHz
Power (Max TDP) 135 watts 150 watts
Bandwidth 62080 MB/sec 134400 MB/sec
Texel Rate 41600 Mtexels/sec 33600 Mtexels/sec
Pixel Rate 10400 Mpixels/sec 13440 Mpixels/sec
Unified Shaders 128 800
Texture Mapping Units 64 40
Render Output Units 16 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit 256-bit
Fab Process 65 nm 40 nm
Transistors 754 million 1700 million
Bus PCIe x16 2.0 PCIe 2.1 x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be transferred across the external memory interface within a second. The number is calculated by multiplying the bus width by its memory clock speed. In the case of DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce 8800 GTS (G92)

Amazon.com

Check prices at:

Radeon HD 6790

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield