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GeForce GTX 260 vs Radeon HD 6790

Intro

The GeForce GTX 260 comes with a GPU core speed of 576 MHz, and the 896 MB of GDDR3 memory runs at 999 MHz through a 448-bit bus. It also features 192 SPUs, 64 Texture Address Units, and 28 ROPs.

Compare those specs to the Radeon HD 6790, which has core speeds of 840 MHz on the GPU, and 1050 MHz on the 1024 MB of GDDR5 RAM. It features 800 SPUs as well as 40 TAUs and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6790 150 Watts
GeForce GTX 260 182 Watts
Difference: 32 Watts (21%)

Memory Bandwidth

As far as performance goes, the Radeon HD 6790 should theoretically be a little bit better than the GeForce GTX 260 overall. (explain)

Radeon HD 6790 134400 MB/sec
GeForce GTX 260 111888 MB/sec
Difference: 22512 (20%)

Texel Rate

The GeForce GTX 260 will be a little bit (more or less 10%) faster with regards to AF than the Radeon HD 6790. (explain)

GeForce GTX 260 36864 Mtexels/sec
Radeon HD 6790 33600 Mtexels/sec
Difference: 3264 (10%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce GTX 260 is a better choice, though only just barely. (explain)

GeForce GTX 260 16128 Mpixels/sec
Radeon HD 6790 13440 Mpixels/sec
Difference: 2688 (20%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 260

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6790

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 260 Radeon HD 6790
Manufacturer nVidia ATi
Year June 16, 2008 April 2011
Code Name G200 Barts LE
Fab Process 65 nm 40 nm
Bus PCIe x16 2.0 PCIe 2.1 x16
Memory 896 MB 1024 MB
Core Speed 576 MHz 840 MHz
Shader Speed 1242 MHz (N/A) MHz
Memory Speed 999 MHz 1050 MHz
Unified Shaders 192 800
Texture Mapping Units 64 40
Render Output Units 28 16
Bus Type GDDR3 GDDR5
Bus Width 448-bit 256-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1
Power (Max TDP) 182 watts 150 watts
Shader Model 4.0 5.0
Bandwidth 111888 MB/sec 134400 MB/sec
Texel Rate 36864 Mtexels/sec 33600 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 13440 Mpixels/sec

Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transported past the external memory interface within a second. It is worked out by multiplying the interface width by its memory clock speed. If the card has DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

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