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Radeon HD 3870 X2 1GB vs Radeon HD 6790

Intro

The Radeon HD 3870 X2 1GB makes use of a 55 nm design. ATi has clocked the core frequency at 825 MHz. The GDDR4 RAM runs at a speed of 1126 MHz on this specific model. It features 320(64x5) SPUs as well as 16 TAUs and 16 ROPs.

Compare those specifications to the Radeon HD 6790, which uses a 40 nm design. ATi has set the core speed at 840 MHz. The GDDR5 RAM is set to run at a frequency of 1050 MHz on this particular card. It features 800 SPUs as well as 40 TAUs and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically speaking, the Radeon HD 3870 X2 1GB is 7% faster than the Radeon HD 6790 in general, due to its greater data rate. (explain)

Radeon HD 3870 X2 1GB 144128 MB/sec
Radeon HD 6790 134400 MB/sec
Difference: 9728 (7%)

Texel Rate

The Radeon HD 6790 is quite a bit (about 27%) faster with regards to texture filtering than the Radeon HD 3870 X2 1GB. (explain)

Radeon HD 6790 33600 Mtexels/sec
Radeon HD 3870 X2 1GB 26400 Mtexels/sec
Difference: 7200 (27%)

Pixel Rate

The Radeon HD 3870 X2 1GB is quite a bit (more or less 96%) faster with regards to AA than the Radeon HD 6790, and able to handle higher screen resolutions without losing too much performance. (explain)

Radeon HD 3870 X2 1GB 26400 Mpixels/sec
Radeon HD 6790 13440 Mpixels/sec
Difference: 12960 (96%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 3870 X2 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6790

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 3870 X2 1GB Radeon HD 6790
Manufacturer ATi ATi
Year Jan 28, 2008 April 2011
Code Name R680 Barts LE
Fab Process 55 nm 40 nm
Bus PCIe 2.0 x16/(internal PCIe 1.1 x16) PCIe 2.1 x16
Memory 1024 MB (x2) 1024 MB
Core Speed 825 MHz (x2) 840 MHz
Shader Speed N/A MHz (x2) (N/A) MHz
Memory Speed 1126 MHz (x2) 1050 MHz
Unified Shaders 320(64x5) (x2) 800
Texture Mapping Units 16 (x2) 40
Render Output Units 16 (x2) 16
Bus Type GDDR4 GDDR5
Bus Width 256-bit (x2) 256-bit
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1
Power (Max TDP) N/A watts 150 watts
Shader Model 4.1 5.0
Bandwidth 144128 MB/sec 134400 MB/sec
Texel Rate 26400 Mtexels/sec 33600 Mtexels/sec
Pixel Rate 26400 Mpixels/sec 13440 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be transferred over the external memory interface in one second. It is worked out by multiplying the interface width by the speed of its memory. In the case of DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

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