Compare any two graphics cards:
GeForce 9800 GX2 vs Radeon HD 4850 512MB
IntroThe GeForce 9800 GX2 has a core clock frequency of 600 MHz and a GDDR3 memory frequency of 1000 MHz. It also features a 256-bit bus, and uses a 65 nm design. It features 128 SPUs, 64 TAUs, and 16 ROPs.Compare all of that to the Radeon HD 4850 512MB, which features a core clock speed of 625 MHz and a GDDR3 memory speed of 993 MHz. It also uses a 256-bit memory bus, and makes use of a 55 nm design. It features 800(160x5) SPUs, 40 Texture Address Units, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce 9800 GX2 should perform a lot faster than the Radeon HD 4850 512MB in general. (explain)
Texel RateThe GeForce 9800 GX2 will be a lot (about 207%) more effective at anisotropic filtering than the Radeon HD 4850 512MB. (explain)
Pixel RateThe GeForce 9800 GX2 is a lot (more or less 92%) faster with regards to AA than the Radeon HD 4850 512MB, and also should be capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in MB per second) that can be transported past the external memory interface within a second. The number is worked out by multiplying the bus width by the speed of its memory. If it uses DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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