Compare any two graphics cards:
GeForce RTX 3080 12 GB vs Radeon RX 7900 XT
IntroThe GeForce RTX 3080 12 GB has a core clock speed of 1260 MHz and a GDDR6X memory frequency of 1188 MHz. It also uses a 384-bit memory bus, and makes use of a 8 nm design. It is made up of 8960 SPUs, 280 Texture Address Units, and 112 Raster Operation Units.Compare that to the Radeon RX 7900 XT, which uses a 5 nm design. AMD has clocked the core speed at 1500 MHz. The GDDR6 memory runs at a frequency of 2500 MHz on this model. It features 5376 SPUs as well as 336 Texture Address Units and 192 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce RTX 3080 12 GB will be 14% faster than the Radeon RX 7900 XT in general, due to its greater data rate. (explain)
Texel RateThe Radeon RX 7900 XT is much (about 43%) more effective at anisotropic filtering than the GeForce RTX 3080 12 GB. (explain)
Pixel RateIf running with high levels of AA is important to you, then the Radeon RX 7900 XT is superior to the GeForce RTX 3080 12 GB, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be transported across the external memory interface in a second. It's calculated by multiplying the bus width by its memory clock speed. If it uses DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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