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GeForce GTX 295 vs Radeon HD 3870 X2 512MB

Intro

The GeForce GTX 295 features a GPU core clock speed of 576 MHz, and the 896 MB of GDDR3 memory is set to run at 999 MHz through a 448-bit bus. It also is comprised of 240 SPUs, 80 TAUs, and 28 Raster Operation Units.

Compare all of that to the Radeon HD 3870 X2 512MB, which features a clock speed of 825 MHz and a GDDR3 memory frequency of 900 MHz. It also makes use of a 256-bit bus, and uses a 55 nm design. It is made up of 320(64x5) SPUs, 16 Texture Address Units, and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

As far as performance goes, the GeForce GTX 295 should in theory be much superior to the Radeon HD 3870 X2 512MB overall. (explain)

GeForce GTX 295 223776 MB/sec
Radeon HD 3870 X2 512MB 115200 MB/sec
Difference: 108576 (94%)

Texel Rate

The GeForce GTX 295 will be a lot (more or less 249%) more effective at anisotropic filtering than the Radeon HD 3870 X2 512MB. (explain)

GeForce GTX 295 92160 Mtexels/sec
Radeon HD 3870 X2 512MB 26400 Mtexels/sec
Difference: 65760 (249%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX 295 is a better choice, and very much so. (explain)

GeForce GTX 295 32256 Mpixels/sec
Radeon HD 3870 X2 512MB 26400 Mpixels/sec
Difference: 5856 (22%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 295

Amazon.com

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Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 295 Radeon HD 3870 X2 512MB
Manufacturer nVidia AMD
Year January 8, 2009 Jan 28, 2008
Code Name G200b R680
Memory 896 MB (x2) 512 MB (x2)
Core Speed 576 MHz (x2) 825 MHz (x2)
Memory Speed 1998 MHz (x2) 1800 MHz (x2)
Power (Max TDP) 289 watts (Unknown) watts
Bandwidth 223776 MB/sec 115200 MB/sec
Texel Rate 92160 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 32256 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 240 (x2) 320(64x5) (x2)
Texture Mapping Units 80 (x2) 16 (x2)
Render Output Units 28 (x2) 16 (x2)
Bus Type GDDR3 GDDR3
Bus Width 448-bit (x2) 256-bit (x2)
Fab Process 55 nm 55 nm
Transistors 1400 million (Unknown) million
Bus PCIe x16 2.0 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.1 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be transported over the external memory interface within a second. It is calculated by multiplying the card's bus width by the speed of its memory. If the card has DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 295

Amazon.com

Check prices at:

Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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