Compare any two graphics cards:
GeForce 9500 GT 1GB GDDR3 vs Radeon HD 3650 256MB
IntroThe GeForce 9500 GT 1GB GDDR3 has a core clock frequency of 550 MHz and a GDDR3 memory speed of 800 MHz. It also uses a 128-bit bus, and uses a 55 nm design. It is made up of 32 SPUs, 16 TAUs, and 8 Raster Operation Units.Compare those specifications to the Radeon HD 3650 256MB, which has clock speeds of 725 MHz on the GPU, and 800 MHz on the 256 MB of DDR2 memory. It features 120(24x5) SPUs as well as 8 TAUs and 4 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthBoth cards have exactly the same bandwidth, so theoretically they should perform exactly the same. (explain)
Texel RateThe GeForce 9500 GT 1GB GDDR3 is much (about 52%) faster with regards to AF than the Radeon HD 3650 256MB. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce 9500 GT 1GB GDDR3 is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be transferred over the external memory interface within a second. The number is calculated by multiplying the interface width by its memory speed. In the case of DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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