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GeForce GTX 295 vs Radeon RX 6600

Intro

The GeForce GTX 295 makes use of a 55 nm design. nVidia has set the core frequency at 576 MHz. The GDDR3 RAM runs at a speed of 999 MHz on this specific model. It features 240 SPUs along with 80 TAUs and 28 Rasterization Operator Units.

Compare that to the Radeon RX 6600, which has a clock frequency of 1626 MHz and a GDDR6 memory frequency of 1750 MHz. It also uses a 128-bit bus, and makes use of a 7 nm design. It is comprised of 1792 SPUs, 112 TAUs, and 64 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 6600 132 Watts
GeForce GTX 295 289 Watts
Difference: 157 Watts (119%)

Memory Bandwidth

Theoretically, the Radeon RX 6600 should perform a bit faster than the GeForce GTX 295 in general. (explain)

Radeon RX 6600 229376 MB/sec
GeForce GTX 295 223776 MB/sec
Difference: 5600 (3%)

Texel Rate

The Radeon RX 6600 will be quite a bit (more or less 98%) more effective at anisotropic filtering than the GeForce GTX 295. (explain)

Radeon RX 6600 182112 Mtexels/sec
GeForce GTX 295 92160 Mtexels/sec
Difference: 89952 (98%)

Pixel Rate

If running with a high resolution is important to you, then the Radeon RX 6600 is the winner, by far. (explain)

Radeon RX 6600 104064 Mpixels/sec
GeForce GTX 295 32256 Mpixels/sec
Difference: 71808 (223%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 295

Amazon.com

Check prices at:

Radeon RX 6600

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 295 Radeon RX 6600
Manufacturer nVidia AMD
Year January 8, 2009 October 2021
Code Name G200b Navi 23
Memory 896 MB (x2) 8192 MB
Core Speed 576 MHz (x2) 1626 MHz
Memory Speed 1998 MHz (x2) 3500 GB/s
Power (Max TDP) 289 watts 132 watts
Bandwidth 223776 MB/sec 229376 MB/sec
Texel Rate 92160 Mtexels/sec 182112 Mtexels/sec
Pixel Rate 32256 Mpixels/sec 104064 Mpixels/sec
Unified Shaders 240 (x2) 1792
Texture Mapping Units 80 (x2) 112
Render Output Units 28 (x2) 64
Bus Type GDDR3 GDDR6
Bus Width 448-bit (x2) 128-bit
Fab Process 55 nm 7 nm
Transistors 1400 million 11060 million
Bus PCIe x16 2.0 PCIe 4.0 x16
DirectX Version DirectX 10 DirectX 12
OpenGL Version OpenGL 3.1 OpenGL 4.6

Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be moved past the external memory interface within a second. It's calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 295

Amazon.com

Check prices at:

Radeon RX 6600

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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