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GeForce GTX 980 vs Radeon RX 580

Intro

The GeForce GTX 980 has a clock speed of 1126 MHz and a GDDR5 memory frequency of 1750 MHz. It also makes use of a 256-bit memory bus, and uses a 28 nm design. It is made up of 2048 SPUs, 128 TAUs, and 64 ROPs.

Compare those specifications to the Radeon RX 580, which has a GPU core clock speed of 1257 MHz, and 8192 MB of GDDR5 memory set to run at 2000 MHz through a 256-bit bus. It also features 2304 SPUs, 144 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 580 13630 points
GeForce GTX 980 13552 points
Difference: 78 (1%)

Ethereum Mining Hash Rate

Radeon RX 580 28 Mh/s
GeForce GTX 980 20 Mh/s
Difference: 8 (40%)

Zcash Mining Hash Rate

GeForce GTX 980 408 Sol/s
Radeon RX 580 315 Sol/s
Difference: 93 (30%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980 165 Watts
Radeon RX 580 185 Watts
Difference: 20 Watts (12%)

Memory Bandwidth

The Radeon RX 580 should in theory perform a little bit faster than the GeForce GTX 980 in general. (explain)

Radeon RX 580 262144 MB/sec
GeForce GTX 980 224000 MB/sec
Difference: 38144 (17%)

Texel Rate

The Radeon RX 580 is much (about 26%) more effective at AF than the GeForce GTX 980. (explain)

Radeon RX 580 181008 Mtexels/sec
GeForce GTX 980 144128 Mtexels/sec
Difference: 36880 (26%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX 980 is a better choice, by far. (explain)

GeForce GTX 980 72064 Mpixels/sec
Radeon RX 580 40224 Mpixels/sec
Difference: 31840 (79%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980

Amazon.com

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Radeon RX 580

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980 Radeon RX 580
Manufacturer nVidia AMD
Year September 2014 April 2017
Code Name GM204-400 Polaris 20
Memory 4096 MB 8192 MB
Core Speed 1126 MHz 1257 MHz
Memory Speed 7000 MHz 8000 MHz
Power (Max TDP) 165 watts 185 watts
Bandwidth 224000 MB/sec 262144 MB/sec
Texel Rate 144128 Mtexels/sec 181008 Mtexels/sec
Pixel Rate 72064 Mpixels/sec 40224 Mpixels/sec
Unified Shaders 2048 2304
Texture Mapping Units 128 144
Render Output Units 64 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 14 nm
Transistors 5200 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be moved over the external memory interface within a second. The number is calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 980

Amazon.com

Check prices at:

Radeon RX 580

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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