Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTX 980 vs Radeon RX 580

Intro

The GeForce GTX 980 has a clock frequency of 1126 MHz and a GDDR5 memory speed of 1750 MHz. It also uses a 256-bit bus, and uses a 28 nm design. It is comprised of 2048 SPUs, 128 TAUs, and 64 Raster Operation Units.

Compare those specifications to the Radeon RX 580, which uses a 14 nm design. AMD has clocked the core frequency at 1257 MHz. The GDDR5 memory is set to run at a speed of 2000 MHz on this specific model. It features 2304 SPUs as well as 144 TAUs and 32 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 580 13630 points
GeForce GTX 980 13552 points
Difference: 78 (1%)

Ethereum Mining Hash Rate

Radeon RX 580 28 Mh/s
GeForce GTX 980 20 Mh/s
Difference: 8 (40%)

Zcash Mining Hash Rate

GeForce GTX 980 408 Sol/s
Radeon RX 580 315 Sol/s
Difference: 93 (30%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980 165 Watts
Radeon RX 580 185 Watts
Difference: 20 Watts (12%)

Memory Bandwidth

Performance-wise, the Radeon RX 580 should theoretically be a small bit superior to the GeForce GTX 980 overall. (explain)

Radeon RX 580 262144 MB/sec
GeForce GTX 980 224000 MB/sec
Difference: 38144 (17%)

Texel Rate

The Radeon RX 580 is much (approximately 26%) better at anisotropic filtering than the GeForce GTX 980. (explain)

Radeon RX 580 181008 Mtexels/sec
GeForce GTX 980 144128 Mtexels/sec
Difference: 36880 (26%)

Pixel Rate

The GeForce GTX 980 is a lot (more or less 79%) faster with regards to FSAA than the Radeon RX 580, and able to handle higher screen resolutions while still performing well. (explain)

GeForce GTX 980 72064 Mpixels/sec
Radeon RX 580 40224 Mpixels/sec
Difference: 31840 (79%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 980

Amazon.com

Check prices at:

Radeon RX 580

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 980 Radeon RX 580
Manufacturer nVidia AMD
Year September 2014 April 2017
Code Name GM204-400 Polaris 20
Memory 4096 MB 8192 MB
Core Speed 1126 MHz 1257 MHz
Memory Speed 7000 MHz 8000 MHz
Power (Max TDP) 165 watts 185 watts
Bandwidth 224000 MB/sec 262144 MB/sec
Texel Rate 144128 Mtexels/sec 181008 Mtexels/sec
Pixel Rate 72064 Mpixels/sec 40224 Mpixels/sec
Unified Shaders 2048 2304
Texture Mapping Units 128 144
Render Output Units 64 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 14 nm
Transistors 5200 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be moved across the external memory interface in a second. It's calculated by multiplying the interface width by the speed of its memory. In the case of DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 980

Amazon.com

Check prices at:

Radeon RX 580

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti-Spam by WP-SpamShield