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GeForce GTX Titan vs Radeon RX 480

Intro

The GeForce GTX Titan comes with core clock speeds of 837 MHz on the GPU, and 1502 MHz on the 6144 MB of GDDR5 RAM. It features 2688 SPUs along with 224 TAUs and 48 ROPs.

Compare all that to the Radeon RX 480, which comes with a GPU core clock speed of 1120 MHz, and 8192 MB of GDDR5 RAM set to run at 2000 MHz through a 256-bit bus. It also features 2304 Stream Processors, 144 TAUs, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 480 13349 points
GeForce GTX Titan 10162 points
Difference: 3187 (31%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 480 150 Watts
GeForce GTX Titan 250 Watts
Difference: 100 Watts (67%)

Memory Bandwidth

As far as performance goes, the GeForce GTX Titan should in theory be just a bit better than the Radeon RX 480 overall. (explain)

GeForce GTX Titan 288384 MB/sec
Radeon RX 480 262144 MB/sec
Difference: 26240 (10%)

Texel Rate

The GeForce GTX Titan is a bit (more or less 16%) faster with regards to anisotropic filtering than the Radeon RX 480. (explain)

GeForce GTX Titan 187488 Mtexels/sec
Radeon RX 480 161280 Mtexels/sec
Difference: 26208 (16%)

Pixel Rate

The GeForce GTX Titan is a small bit (about 12%) faster with regards to FSAA than the Radeon RX 480, and also should be able to handle higher screen resolutions without losing too much performance. (explain)

GeForce GTX Titan 40176 Mpixels/sec
Radeon RX 480 35840 Mpixels/sec
Difference: 4336 (12%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX Titan

Amazon.com

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Radeon RX 480

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX Titan Radeon RX 480
Manufacturer nVidia AMD
Year February 2013 June 2016
Code Name GK110 Polaris 10
Memory 6144 MB 8192 MB
Core Speed 837 MHz 1120 MHz
Memory Speed 6008 MHz 8000 MHz
Power (Max TDP) 250 watts 150 watts
Bandwidth 288384 MB/sec 262144 MB/sec
Texel Rate 187488 Mtexels/sec 161280 Mtexels/sec
Pixel Rate 40176 Mpixels/sec 35840 Mpixels/sec
Unified Shaders 2688 2304
Texture Mapping Units 224 144
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit
Fab Process 28 nm 14 nm
Transistors 7080 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be transported over the external memory interface in one second. It's worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX Titan

Amazon.com

Check prices at:

Radeon RX 480

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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