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GeForce 8800 GT 512MB vs Radeon HD 4670 512MB

Intro

The GeForce 8800 GT 512MB has a clock frequency of 600 MHz and a GDDR3 memory speed of 900 MHz. It also uses a 256-bit bus, and makes use of a 65 nm design. It is made up of 112 SPUs, 56 Texture Address Units, and 16 Raster Operation Units.

Compare all of that to the Radeon HD 4670 512MB, which uses a 55 nm design. AMD has clocked the core speed at 750 MHz. The GDDR4/GDDR3/DDR3/DDR2 RAM works at a speed of 1000 MHz on this card. It features 320(64x5) SPUs as well as 32 Texture Address Units and 8 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4670 512MB 70 Watts
GeForce 8800 GT 512MB 105 Watts
Difference: 35 Watts (50%)

Memory Bandwidth

Theoretically speaking, the GeForce 8800 GT 512MB should be much faster than the Radeon HD 4670 512MB in general. (explain)

GeForce 8800 GT 512MB 57600 MB/sec
Radeon HD 4670 512MB 32000 MB/sec
Difference: 25600 (80%)

Texel Rate

The GeForce 8800 GT 512MB will be much (more or less 40%) faster with regards to texture filtering than the Radeon HD 4670 512MB. (explain)

GeForce 8800 GT 512MB 33600 Mtexels/sec
Radeon HD 4670 512MB 24000 Mtexels/sec
Difference: 9600 (40%)

Pixel Rate

The GeForce 8800 GT 512MB should be quite a bit (more or less 60%) more effective at full screen anti-aliasing than the Radeon HD 4670 512MB, and capable of handling higher resolutions more effectively. (explain)

GeForce 8800 GT 512MB 9600 Mpixels/sec
Radeon HD 4670 512MB 6000 Mpixels/sec
Difference: 3600 (60%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 8800 GT 512MB

Amazon.com

Check prices at:

Radeon HD 4670 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8800 GT 512MB Radeon HD 4670 512MB
Manufacturer nVidia AMD
Year Oct 2007 Sep 10, 2008
Code Name G92 RV730 XT
Memory 512 MB 512 MB
Core Speed 600 MHz 750 MHz
Memory Speed 1800 MHz 2000 MHz
Power (Max TDP) 105 watts 70 watts
Bandwidth 57600 MB/sec 32000 MB/sec
Texel Rate 33600 Mtexels/sec 24000 Mtexels/sec
Pixel Rate 9600 Mpixels/sec 6000 Mpixels/sec
Unified Shaders 112 320(64x5)
Texture Mapping Units 56 32
Render Output Units 16 8
Bus Type GDDR3 GDDR4/GDDR3/DDR3/DDR2
Bus Width 256-bit 128-bit
Fab Process 65 nm 55 nm
Transistors 754 million 514 million
Bus PCIe x16 2.0 PCIe 2.0 x16, AGP 8x
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be transferred over the external memory interface in one second. It's worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce 8800 GT 512MB

Amazon.com

Check prices at:

Radeon HD 4670 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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