Compare any two graphics cards:
GeForce 9500 GT DDR2 vs GeForce 9600 GSO 384MB
IntroThe GeForce 9500 GT DDR2 uses a 65 nm design. nVidia has set the core speed at 550 MHz. The DDR2 RAM works at a frequency of 500 MHz on this specific card. It features 32 SPUs as well as 16 Texture Address Units and 8 Rasterization Operator Units.Compare those specifications to the GeForce 9600 GSO 384MB, which makes use of a 65 nm design. nVidia has set the core frequency at 550 MHz. The GDDR3 memory runs at a frequency of 800 MHz on this specific card. It features 96 SPUs as well as 48 TAUs and 12 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce 9600 GSO 384MB should be much faster than the GeForce 9500 GT DDR2 overall. (explain)
Texel RateThe GeForce 9600 GSO 384MB will be much (about 200%) better at texture filtering than the GeForce 9500 GT DDR2. (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce 9600 GSO 384MB is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be transferred across the external memory interface in one second. It's worked out by multiplying the interface width by its memory clock speed. In the case of DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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