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GeForce GT 210 vs GeForce GTX 590

Intro

The GeForce GT 210 uses a 40 nm design. nVidia has clocked the core frequency at 589 MHz. The DDR3 memory is set to run at a frequency of 800 MHz on this particular card. It features 16 SPUs along with 8 TAUs and 4 Rasterization Operator Units.

Compare all that to the GeForce GTX 590, which comes with a clock frequency of 607 MHz and a GDDR5 memory speed of 855 MHz. It also uses a 384-bit bus, and uses a 40 nm design. It is made up of 512 SPUs, 64 Texture Address Units, and 48 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 210 31 Watts
GeForce GTX 590 365 Watts
Difference: 334 Watts (1077%)

Memory Bandwidth

The GeForce GTX 590 should theoretically perform a lot faster than the GeForce GT 210 in general. (explain)

GeForce GTX 590 328320 MB/sec
GeForce GT 210 12800 MB/sec
Difference: 315520 (2465%)

Texel Rate

The GeForce GTX 590 will be a lot (approximately 1549%) better at AF than the GeForce GT 210. (explain)

GeForce GTX 590 77696 Mtexels/sec
GeForce GT 210 4712 Mtexels/sec
Difference: 72984 (1549%)

Pixel Rate

The GeForce GTX 590 is quite a bit (about 2373%) more effective at anti-aliasing than the GeForce GT 210, and also able to handle higher screen resolutions while still performing well. (explain)

GeForce GTX 590 58272 Mpixels/sec
GeForce GT 210 2356 Mpixels/sec
Difference: 55916 (2373%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GT 210

Amazon.com

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GeForce GTX 590

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 210 GeForce GTX 590
Manufacturer nVidia nVidia
Year October 2009 March 2011
Code Name GT218 GF110
Memory 512 MB 1536 MB (x2)
Core Speed 589 MHz 607 MHz (x2)
Memory Speed 1600 MHz 3420 MHz (x2)
Power (Max TDP) 31 watts 365 watts
Bandwidth 12800 MB/sec 328320 MB/sec
Texel Rate 4712 Mtexels/sec 77696 Mtexels/sec
Pixel Rate 2356 Mpixels/sec 58272 Mpixels/sec
Unified Shaders 16 512 (x2)
Texture Mapping Units 8 64 (x2)
Render Output Units 4 48 (x2)
Bus Type DDR3 GDDR5
Bus Width 64-bit 384-bit (x2)
Fab Process 40 nm 40 nm
Transistors 260 million 3000 million
Bus PCIe 2.0 PCIe 2.0 x16
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.2 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be moved past the external memory interface in a second. The number is worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GT 210

Amazon.com

Check prices at:

GeForce GTX 590

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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