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GeForce 9800 GX2 vs GeForce GTX 590

Intro

The GeForce 9800 GX2 comes with a GPU core speed of 600 MHz, and the 512 MB of GDDR3 memory is set to run at 1000 MHz through a 256-bit bus. It also features 128 SPUs, 64 Texture Address Units, and 16 Raster Operation Units.

Compare those specifications to the GeForce GTX 590, which comes with core speeds of 607 MHz on the GPU, and 855 MHz on the 1536 MB of GDDR5 RAM. It features 512 SPUs along with 64 Texture Address Units and 48 Rasterization Operator Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9800 GX2 197 Watts
GeForce GTX 590 365 Watts
Difference: 168 Watts (85%)

Memory Bandwidth

The GeForce GTX 590 should in theory perform a lot faster than the GeForce 9800 GX2 overall. (explain)

GeForce GTX 590 328320 MB/sec
GeForce 9800 GX2 128000 MB/sec
Difference: 200320 (157%)

Texel Rate

The GeForce GTX 590 should be a bit (about 1%) faster with regards to AF than the GeForce 9800 GX2. (explain)

GeForce GTX 590 77696 Mtexels/sec
GeForce 9800 GX2 76800 Mtexels/sec
Difference: 896 (1%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 590 is superior to the GeForce 9800 GX2, and very much so. (explain)

GeForce GTX 590 58272 Mpixels/sec
GeForce 9800 GX2 19200 Mpixels/sec
Difference: 39072 (204%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

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GeForce GTX 590

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 GeForce GTX 590
Manufacturer nVidia nVidia
Year Mar 2008 March 2011
Code Name G92 GF110
Memory 512 MB (x2) 1536 MB (x2)
Core Speed 600 MHz (x2) 607 MHz (x2)
Memory Speed 2000 MHz (x2) 3420 MHz (x2)
Power (Max TDP) 197 watts 365 watts
Bandwidth 128000 MB/sec 328320 MB/sec
Texel Rate 76800 Mtexels/sec 77696 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 58272 Mpixels/sec
Unified Shaders 128 (x2) 512 (x2)
Texture Mapping Units 64 (x2) 64 (x2)
Render Output Units 16 (x2) 48 (x2)
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 384-bit (x2)
Fab Process 65 nm 40 nm
Transistors 754 million 3000 million
Bus PCIe x16 2.0 PCIe 2.0 x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Bandwidth is the max amount of data (in units of MB per second) that can be transferred past the external memory interface in a second. It is worked out by multiplying the interface width by the speed of its memory. If the card has DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GTX 590

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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