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GeForce GTX 590 vs Radeon HD 6770

Intro

The GeForce GTX 590 features clock speeds of 607 MHz on the GPU, and 855 MHz on the 1536 MB of GDDR5 RAM. It features 512 SPUs along with 64 Texture Address Units and 48 ROPs.

Compare those specifications to the Radeon HD 6770, which comes with core speeds of 900 MHz on the GPU, and 1050 MHz on the 512 MB of GDDR5 memory. It features 800 SPUs as well as 40 Texture Address Units and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 590 6680 points
Radeon HD 6770 1520 points
Difference: 5160 (339%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6770 108 Watts
GeForce GTX 590 365 Watts
Difference: 257 Watts (238%)

Memory Bandwidth

Performance-wise, the GeForce GTX 590 should in theory be much better than the Radeon HD 6770 in general. (explain)

GeForce GTX 590 328320 MB/sec
Radeon HD 6770 67200 MB/sec
Difference: 261120 (389%)

Texel Rate

The GeForce GTX 590 should be much (more or less 116%) better at anisotropic filtering than the Radeon HD 6770. (explain)

GeForce GTX 590 77696 Mtexels/sec
Radeon HD 6770 36000 Mtexels/sec
Difference: 41696 (116%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 590 is superior to the Radeon HD 6770, and very much so. (explain)

GeForce GTX 590 58272 Mpixels/sec
Radeon HD 6770 14400 Mpixels/sec
Difference: 43872 (305%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 590

Amazon.com

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Radeon HD 6770

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 590 Radeon HD 6770
Manufacturer nVidia AMD
Year March 2011 January 2011
Code Name GF110 Juniper XT
Memory 1536 MB (x2) 512 MB
Core Speed 607 MHz (x2) 900 MHz
Memory Speed 3420 MHz (x2) 4200 MHz
Power (Max TDP) 365 watts 108 watts
Bandwidth 328320 MB/sec 67200 MB/sec
Texel Rate 77696 Mtexels/sec 36000 Mtexels/sec
Pixel Rate 58272 Mpixels/sec 14400 Mpixels/sec
Unified Shaders 512 (x2) 800
Texture Mapping Units 64 (x2) 40
Render Output Units 48 (x2) 16
Bus Type GDDR5 GDDR5
Bus Width 384-bit (x2) 128-bit
Fab Process 40 nm 40 nm
Transistors 3000 million 1040 million
Bus PCIe 2.0 x16 PCIe x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be moved across the external memory interface within a second. The number is worked out by multiplying the bus width by its memory clock speed. If the card has DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 590

Amazon.com

Check prices at:

Radeon HD 6770

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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