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GeForce GTX 460 2GB vs GeForce GTX 590

Intro

The GeForce GTX 460 2GB comes with a core clock frequency of 675 MHz and a GDDR5 memory speed of 900 MHz. It also features a 256-bit bus, and makes use of a 40 nm design. It is comprised of 336 SPUs, 56 TAUs, and 32 Raster Operation Units.

Compare those specs to the GeForce GTX 590, which features a clock speed of 607 MHz and a GDDR5 memory frequency of 855 MHz. It also uses a 384-bit memory bus, and makes use of a 40 nm design. It is made up of 512 SPUs, 64 Texture Address Units, and 48 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 460 2GB 160 Watts
GeForce GTX 590 365 Watts
Difference: 205 Watts (128%)

Memory Bandwidth

In theory, the GeForce GTX 590 should perform quite a bit faster than the GeForce GTX 460 2GB in general. (explain)

GeForce GTX 590 328320 MB/sec
GeForce GTX 460 2GB 115200 MB/sec
Difference: 213120 (185%)

Texel Rate

The GeForce GTX 590 should be quite a bit (more or less 106%) more effective at anisotropic filtering than the GeForce GTX 460 2GB. (explain)

GeForce GTX 590 77696 Mtexels/sec
GeForce GTX 460 2GB 37800 Mtexels/sec
Difference: 39896 (106%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 590 is superior to the GeForce GTX 460 2GB, by a large margin. (explain)

GeForce GTX 590 58272 Mpixels/sec
GeForce GTX 460 2GB 21600 Mpixels/sec
Difference: 36672 (170%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 460 2GB

Amazon.com

Check prices at:

GeForce GTX 590

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 460 2GB GeForce GTX 590
Manufacturer nVidia nVidia
Year July 2010 March 2011
Code Name GF104 GF110
Memory 2048 MB 1536 MB (x2)
Core Speed 675 MHz 607 MHz (x2)
Memory Speed 3600 MHz 3420 MHz (x2)
Power (Max TDP) 160 watts 365 watts
Bandwidth 115200 MB/sec 328320 MB/sec
Texel Rate 37800 Mtexels/sec 77696 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 58272 Mpixels/sec
Unified Shaders 336 512 (x2)
Texture Mapping Units 56 64 (x2)
Render Output Units 32 48 (x2)
Bus Type GDDR5 GDDR5
Bus Width 256-bit 384-bit (x2)
Fab Process 40 nm 40 nm
Transistors 1950 million 3000 million
Bus PCIe x16 PCIe 2.0 x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be transferred past the external memory interface in a second. It is calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 460 2GB

Amazon.com

Check prices at:

GeForce GTX 590

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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