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GeForce GTX 590 vs Radeon HD 5970

Intro

The GeForce GTX 590 has a core clock speed of 607 MHz and a GDDR5 memory frequency of 855 MHz. It also uses a 384-bit memory bus, and makes use of a 40 nm design. It features 512 SPUs, 64 Texture Address Units, and 48 Raster Operation Units.

Compare that to the Radeon HD 5970, which features a core clock speed of 725 MHz and a GDDR5 memory speed of 1000 MHz. It also features a 256-bit memory bus, and uses a 40 nm design. It is made up of 1600 SPUs, 160 Texture Address Units, and 64 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 5970 294 Watts
GeForce GTX 590 365 Watts
Difference: 71 Watts (24%)

Memory Bandwidth

Performance-wise, the GeForce GTX 590 should in theory be much superior to the Radeon HD 5970 in general. (explain)

GeForce GTX 590 328320 MB/sec
Radeon HD 5970 256000 MB/sec
Difference: 72320 (28%)

Texel Rate

The Radeon HD 5970 is quite a bit (about 199%) better at texture filtering than the GeForce GTX 590. (explain)

Radeon HD 5970 232000 Mtexels/sec
GeForce GTX 590 77696 Mtexels/sec
Difference: 154304 (199%)

Pixel Rate

If using high levels of AA is important to you, then the Radeon HD 5970 is the winner, by far. (explain)

Radeon HD 5970 92800 Mpixels/sec
GeForce GTX 590 58272 Mpixels/sec
Difference: 34528 (59%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 590

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 590 Radeon HD 5970
Manufacturer nVidia AMD
Year March 2011 November 2009
Code Name GF110 Hemlock XT
Memory 1536 MB (x2) 1024 MB (x2)
Core Speed 607 MHz (x2) 725 MHz (x2)
Memory Speed 3420 MHz (x2) 4000 MHz (x2)
Power (Max TDP) 365 watts 294 watts
Bandwidth 328320 MB/sec 256000 MB/sec
Texel Rate 77696 Mtexels/sec 232000 Mtexels/sec
Pixel Rate 58272 Mpixels/sec 92800 Mpixels/sec
Unified Shaders 512 (x2) 1600 (x2)
Texture Mapping Units 64 (x2) 160 (x2)
Render Output Units 48 (x2) 64 (x2)
Bus Type GDDR5 GDDR5
Bus Width 384-bit (x2) 256-bit (x2)
Fab Process 40 nm 40 nm
Transistors 3000 million 2154 million
Bus PCIe 2.0 x16 PCIe x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be moved past the external memory interface within a second. It is calculated by multiplying the interface width by the speed of its memory. In the case of DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 590

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

7 Responses to “GeForce GTX 590 vs Radeon HD 5970”
Chris says:

The HD 5970 still packs one hell of a punch, when it came out no video card from the NVidia line could touch it, a true monster. And it still packs a bigger punch then a GTX 580 and is on par with the 6990 and 590. Great price, great card.

shooter says:

Couldn't agree more I run two of these beast in CrossfireX 🙂

MOSLER says:

There is an error. The HD 5970's Texel Rate is 116000 Mtexels/sec (58x2).

2xAMD 5970oc says:

Nice card the best in the world

5970 foreverrr

james says:

i don't think the 690 will beat this monster

ali says:

nasa computer in colifornia just run 5 gtx 590 babies

Anonymous says:

There are a BBIIIGGG error whit the spec of hd5970 on this site.
I dont belive in this benchemark.

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