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GeForce GT 440 1.5GB vs GeForce GTX 550 Ti

Intro

The GeForce GT 440 1.5GB comes with a clock speed of 594 MHz and a GDDR3 memory frequency of 900 MHz. It also makes use of a 192-bit bus, and uses a 40 nm design. It is comprised of 144 SPUs, 24 TAUs, and 24 Raster Operation Units.

Compare those specifications to the GeForce GTX 550 Ti, which has a GPU core clock speed of 900 MHz, and 1024 MB of GDDR5 RAM running at 1026 MHz through a 192-bit bus. It also is comprised of 192 Stream Processors, 32 Texture Address Units, and 24 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 550 Ti 1897 points
GeForce GT 440 1.5GB 840 points
Difference: 1057 (126%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 440 1.5GB 56 Watts
GeForce GTX 550 Ti 116 Watts
Difference: 60 Watts (107%)

Memory Bandwidth

The GeForce GTX 550 Ti, in theory, should perform much faster than the GeForce GT 440 1.5GB in general. (explain)

GeForce GTX 550 Ti 98496 MB/sec
GeForce GT 440 1.5GB 43200 MB/sec
Difference: 55296 (128%)

Texel Rate

The GeForce GTX 550 Ti will be quite a bit (approximately 102%) faster with regards to anisotropic filtering than the GeForce GT 440 1.5GB. (explain)

GeForce GTX 550 Ti 28800 Mtexels/sec
GeForce GT 440 1.5GB 14256 Mtexels/sec
Difference: 14544 (102%)

Pixel Rate

The GeForce GTX 550 Ti is a lot (about 52%) faster with regards to AA than the GeForce GT 440 1.5GB, and capable of handling higher resolutions without slowing down too much. (explain)

GeForce GTX 550 Ti 21600 Mpixels/sec
GeForce GT 440 1.5GB 14256 Mpixels/sec
Difference: 7344 (52%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 440 1.5GB

Amazon.com

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GeForce GTX 550 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 440 1.5GB GeForce GTX 550 Ti
Manufacturer nVidia nVidia
Year October 2010 March 2011
Code Name GF106 GF116
Memory 1536 MB 1024 MB
Core Speed 594 MHz 900 MHz
Memory Speed 1800 MHz 4104 MHz
Power (Max TDP) 56 watts 116 watts
Bandwidth 43200 MB/sec 98496 MB/sec
Texel Rate 14256 Mtexels/sec 28800 Mtexels/sec
Pixel Rate 14256 Mpixels/sec 21600 Mpixels/sec
Unified Shaders 144 192
Texture Mapping Units 24 32
Render Output Units 24 24
Bus Type GDDR3 GDDR5
Bus Width 192-bit 192-bit
Fab Process 40 nm 40 nm
Transistors 1170 million 1170 million
Bus PCIe x16 PCIe 2.1 x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be transferred past the external memory interface in a second. It is calculated by multiplying the card's bus width by its memory speed. In the case of DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GT 440 1.5GB

Amazon.com

Check prices at:

GeForce GTX 550 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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