Compare any two graphics cards:
VS

GeForce GTX 295 vs Radeon HD 6990

Intro

The GeForce GTX 295 features a core clock speed of 576 MHz and a GDDR3 memory speed of 999 MHz. It also features a 448-bit memory bus, and makes use of a 55 nm design. It is comprised of 240 SPUs, 80 Texture Address Units, and 28 ROPs.

Compare those specifications to the Radeon HD 6990, which has GPU core speed of 830 MHz, and 2048 MB of GDDR5 RAM set to run at 1250 MHz through a 256-bit bus. It also is comprised of 1536 Stream Processors, 96 Texture Address Units, and 32 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 295 289 Watts
Radeon HD 6990 375 Watts
Difference: 86 Watts (30%)

Memory Bandwidth

In theory, the Radeon HD 6990 should be 43% faster than the GeForce GTX 295 overall, because of its higher bandwidth. (explain)

Radeon HD 6990 320000 MB/sec
GeForce GTX 295 223776 MB/sec
Difference: 96224 (43%)

Texel Rate

The Radeon HD 6990 should be a lot (more or less 73%) faster with regards to AF than the GeForce GTX 295. (explain)

Radeon HD 6990 159360 Mtexels/sec
GeForce GTX 295 92160 Mtexels/sec
Difference: 67200 (73%)

Pixel Rate

The Radeon HD 6990 should be a lot (approximately 65%) more effective at full screen anti-aliasing than the GeForce GTX 295, and should be capable of handling higher resolutions more effectively. (explain)

Radeon HD 6990 53120 Mpixels/sec
GeForce GTX 295 32256 Mpixels/sec
Difference: 20864 (65%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 295

Amazon.com

Check prices at:

Radeon HD 6990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 295 Radeon HD 6990
Manufacturer nVidia AMD
Year January 8, 2009 March 2011
Code Name G200b Antilles
Memory 896 MB (x2) 2048 MB (x2)
Core Speed 576 MHz (x2) 830 MHz (x2)
Memory Speed 1998 MHz (x2) 5000 MHz (x2)
Power (Max TDP) 289 watts 375 watts
Bandwidth 223776 MB/sec 320000 MB/sec
Texel Rate 92160 Mtexels/sec 159360 Mtexels/sec
Pixel Rate 32256 Mpixels/sec 53120 Mpixels/sec
Unified Shaders 240 (x2) 1536 (x2)
Texture Mapping Units 80 (x2) 96 (x2)
Render Output Units 28 (x2) 32 (x2)
Bus Type GDDR3 GDDR5
Bus Width 448-bit (x2) 256-bit (x2)
Fab Process 55 nm 40 nm
Transistors 1400 million 2640 million
Bus PCIe x16 2.0 PCIe 2.1 x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be moved over the external memory interface in a second. It is worked out by multiplying the interface width by its memory speed. If the card has DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 295

Amazon.com

Check prices at:

Radeon HD 6990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield