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GeForce 8600 GT 1GB GDDR3 vs Radeon HD 5970

Intro

The GeForce 8600 GT 1GB GDDR3 has a GPU clock speed of 540 MHz, and the 1024 MB of GDDR3 memory runs at 700 MHz through a 128-bit bus. It also is comprised of 32 SPUs, 16 Texture Address Units, and 8 ROPs.

Compare all of that to the Radeon HD 5970, which comes with a clock frequency of 725 MHz and a GDDR5 memory frequency of 1000 MHz. It also features a 256-bit memory bus, and uses a 40 nm design. It features 1600 SPUs, 160 TAUs, and 64 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8600 GT 1GB GDDR3 47 Watts
Radeon HD 5970 294 Watts
Difference: 247 Watts (526%)

Memory Bandwidth

The Radeon HD 5970, in theory, should perform much faster than the GeForce 8600 GT 1GB GDDR3 in general. (explain)

Radeon HD 5970 256000 MB/sec
GeForce 8600 GT 1GB GDDR3 22400 MB/sec
Difference: 233600 (1043%)

Texel Rate

The Radeon HD 5970 should be quite a bit (more or less 2585%) faster with regards to anisotropic filtering than the GeForce 8600 GT 1GB GDDR3. (explain)

Radeon HD 5970 232000 Mtexels/sec
GeForce 8600 GT 1GB GDDR3 8640 Mtexels/sec
Difference: 223360 (2585%)

Pixel Rate

If using high levels of AA is important to you, then the Radeon HD 5970 is superior to the GeForce 8600 GT 1GB GDDR3, by far. (explain)

Radeon HD 5970 92800 Mpixels/sec
GeForce 8600 GT 1GB GDDR3 4320 Mpixels/sec
Difference: 88480 (2048%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 8600 GT 1GB GDDR3

Amazon.com

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Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8600 GT 1GB GDDR3 Radeon HD 5970
Manufacturer nVidia AMD
Year April 2007 November 2009
Code Name G84 Hemlock XT
Memory 1024 MB 1024 MB (x2)
Core Speed 540 MHz 725 MHz (x2)
Memory Speed 1400 MHz 4000 MHz (x2)
Power (Max TDP) 47 watts 294 watts
Bandwidth 22400 MB/sec 256000 MB/sec
Texel Rate 8640 Mtexels/sec 232000 Mtexels/sec
Pixel Rate 4320 Mpixels/sec 92800 Mpixels/sec
Unified Shaders 32 1600 (x2)
Texture Mapping Units 16 160 (x2)
Render Output Units 8 64 (x2)
Bus Type GDDR3 GDDR5
Bus Width 128-bit 256-bit (x2)
Fab Process 80 nm 40 nm
Transistors 289 million 2154 million
Bus PCIe x16 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be transported past the external memory interface in a second. It is calculated by multiplying the bus width by its memory clock speed. If it uses DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce 8600 GT 1GB GDDR3

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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