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Radeon HD 4850 512MB vs Radeon HD 5970

Intro

The Radeon HD 4850 512MB has a clock speed of 625 MHz and a GDDR3 memory speed of 993 MHz. It also makes use of a 256-bit memory bus, and uses a 55 nm design. It is comprised of 800(160x5) SPUs, 40 Texture Address Units, and 16 Raster Operation Units.

Compare that to the Radeon HD 5970, which features clock speeds of 725 MHz on the GPU, and 1000 MHz on the 1024 MB of GDDR5 memory. It features 1600 SPUs as well as 160 Texture Address Units and 64 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4850 512MB 110 Watts
Radeon HD 5970 294 Watts
Difference: 184 Watts (167%)

Memory Bandwidth

Performance-wise, the Radeon HD 5970 should theoretically be much better than the Radeon HD 4850 512MB overall. (explain)

Radeon HD 5970 256000 MB/sec
Radeon HD 4850 512MB 63552 MB/sec
Difference: 192448 (303%)

Texel Rate

The Radeon HD 5970 is much (more or less 828%) faster with regards to anisotropic filtering than the Radeon HD 4850 512MB. (explain)

Radeon HD 5970 232000 Mtexels/sec
Radeon HD 4850 512MB 25000 Mtexels/sec
Difference: 207000 (828%)

Pixel Rate

The Radeon HD 5970 is quite a bit (more or less 828%) faster with regards to full screen anti-aliasing than the Radeon HD 4850 512MB, and also should be able to handle higher resolutions without slowing down too much. (explain)

Radeon HD 5970 92800 Mpixels/sec
Radeon HD 4850 512MB 10000 Mpixels/sec
Difference: 82800 (828%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Radeon HD 4850 512MB

Amazon.com

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Radeon HD 5970

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 4850 512MB Radeon HD 5970
Manufacturer AMD AMD
Year Jun 25, 2008 November 2009
Code Name RV770 PRO Hemlock XT
Memory 512 MB 1024 MB (x2)
Core Speed 625 MHz 725 MHz (x2)
Memory Speed 1986 MHz 4000 MHz (x2)
Power (Max TDP) 110 watts 294 watts
Bandwidth 63552 MB/sec 256000 MB/sec
Texel Rate 25000 Mtexels/sec 232000 Mtexels/sec
Pixel Rate 10000 Mpixels/sec 92800 Mpixels/sec
Unified Shaders 800(160x5) 1600 (x2)
Texture Mapping Units 40 160 (x2)
Render Output Units 16 64 (x2)
Bus Type GDDR3 GDDR5
Bus Width 256-bit 256-bit (x2)
Fab Process 55 nm 40 nm
Transistors 956 million 2154 million
Bus PCIe 2.0 x16 PCIe x16
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of MB per second) that can be transferred past the external memory interface within a second. The number is calculated by multiplying the interface width by the speed of its memory. If the card has DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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Radeon HD 4850 512MB

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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