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GeForce GTS 250 1GB vs Radeon HD 5970

Intro

The GeForce GTS 250 1GB uses a 65/55 nm design. nVidia has set the core speed at 738 MHz. The GDDR3 memory works at a frequency of 1100 MHz on this particular model. It features 128 SPUs as well as 64 TAUs and 16 ROPs.

Compare that to the Radeon HD 5970, which makes use of a 40 nm design. AMD has clocked the core frequency at 725 MHz. The GDDR5 memory works at a speed of 1000 MHz on this model. It features 1600 SPUs as well as 160 TAUs and 64 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTS 250 1GB 145 Watts
Radeon HD 5970 294 Watts
Difference: 149 Watts (103%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 5970 should be 264% faster than the GeForce GTS 250 1GB in general, because of its higher data rate. (explain)

Radeon HD 5970 256000 MB/sec
GeForce GTS 250 1GB 70400 MB/sec
Difference: 185600 (264%)

Texel Rate

The Radeon HD 5970 should be a lot (approximately 391%) faster with regards to AF than the GeForce GTS 250 1GB. (explain)

Radeon HD 5970 232000 Mtexels/sec
GeForce GTS 250 1GB 47232 Mtexels/sec
Difference: 184768 (391%)

Pixel Rate

If using high levels of AA is important to you, then the Radeon HD 5970 is a better choice, and very much so. (explain)

Radeon HD 5970 92800 Mpixels/sec
GeForce GTS 250 1GB 11808 Mpixels/sec
Difference: 80992 (686%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTS 250 1GB

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTS 250 1GB Radeon HD 5970
Manufacturer nVidia AMD
Year March 3, 2009 November 2009
Code Name G92a/b Hemlock XT
Memory 1024 MB 1024 MB (x2)
Core Speed 738 MHz 725 MHz (x2)
Memory Speed 2200 MHz 4000 MHz (x2)
Power (Max TDP) 145 watts 294 watts
Bandwidth 70400 MB/sec 256000 MB/sec
Texel Rate 47232 Mtexels/sec 232000 Mtexels/sec
Pixel Rate 11808 Mpixels/sec 92800 Mpixels/sec
Unified Shaders 128 1600 (x2)
Texture Mapping Units 64 160 (x2)
Render Output Units 16 64 (x2)
Bus Type GDDR3 GDDR5
Bus Width 256-bit 256-bit (x2)
Fab Process 65/55 nm 40 nm
Transistors 754 million 2154 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be transported over the external memory interface in one second. The number is calculated by multiplying the card's bus width by its memory speed. If it uses DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTS 250 1GB

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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