Compare any two graphics cards:
VS

GeForce 9600 GSO 1.5GB vs GeForce GTX 580 3GB

Intro

The GeForce 9600 GSO 1.5GB features a clock speed of 550 MHz and a GDDR3 memory speed of 800 MHz. It also makes use of a 192-bit bus, and makes use of a 65 nm design. It is comprised of 96 SPUs, 48 Texture Address Units, and 12 ROPs.

Compare all of that to the GeForce GTX 580 3GB, which makes use of a 40 nm design. nVidia has set the core frequency at 772 MHz. The GDDR5 RAM is set to run at a speed of 1002 MHz on this model. It features 512 SPUs along with 64 Texture Address Units and 48 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9600 GSO 1.5GB 84 Watts
GeForce GTX 580 3GB 244 Watts
Difference: 160 Watts (190%)

Memory Bandwidth

The GeForce GTX 580 3GB should theoretically perform quite a bit faster than the GeForce 9600 GSO 1.5GB overall. (explain)

GeForce GTX 580 3GB 192384 MB/sec
GeForce 9600 GSO 1.5GB 38400 MB/sec
Difference: 153984 (401%)

Texel Rate

The GeForce GTX 580 3GB is much (more or less 87%) more effective at AF than the GeForce 9600 GSO 1.5GB. (explain)

GeForce GTX 580 3GB 49408 Mtexels/sec
GeForce 9600 GSO 1.5GB 26400 Mtexels/sec
Difference: 23008 (87%)

Pixel Rate

The GeForce GTX 580 3GB is much (about 461%) faster with regards to AA than the GeForce 9600 GSO 1.5GB, and also will be capable of handling higher resolutions more effectively. (explain)

GeForce GTX 580 3GB 37056 Mpixels/sec
GeForce 9600 GSO 1.5GB 6600 Mpixels/sec
Difference: 30456 (461%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 9600 GSO 1.5GB

Amazon.com

Check prices at:

GeForce GTX 580 3GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 9600 GSO 1.5GB GeForce GTX 580 3GB
Manufacturer nVidia nVidia
Year May 2008 November 2010
Code Name G92 GF110
Memory 1536 MB 3072 MB
Core Speed 550 MHz 772 MHz
Memory Speed 1600 MHz 4008 MHz
Power (Max TDP) 84 watts 244 watts
Bandwidth 38400 MB/sec 192384 MB/sec
Texel Rate 26400 Mtexels/sec 49408 Mtexels/sec
Pixel Rate 6600 Mpixels/sec 37056 Mpixels/sec
Unified Shaders 96 512
Texture Mapping Units 48 64
Render Output Units 12 48
Bus Type GDDR3 GDDR5
Bus Width 192-bit 384-bit
Fab Process 65 nm 40 nm
Transistors 754 million 3000 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be transferred across the external memory interface in one second. The number is worked out by multiplying the bus width by its memory clock speed. If it uses DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce 9600 GSO 1.5GB

Amazon.com

Check prices at:

GeForce GTX 580 3GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield