Compare any two graphics cards:
GeForce GTX 580 3GB vs Radeon HD 4870 1GB
IntroThe GeForce GTX 580 3GB makes use of a 40 nm design. nVidia has clocked the core speed at 772 MHz. The GDDR5 RAM runs at a frequency of 1002 MHz on this particular card. It features 512 SPUs as well as 64 Texture Address Units and 48 Rasterization Operator Units.Compare those specifications to the Radeon HD 4870 1GB, which uses a 55 nm design. AMD has set the core speed at 750 MHz. The GDDR5 memory runs at a speed of 900 MHz on this particular model. It features 800(160x5) SPUs as well as 40 Texture Address Units and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 580 3GB will be 67% faster than the Radeon HD 4870 1GB in general, because of its higher bandwidth. (explain)
Texel RateThe GeForce GTX 580 3GB will be much (more or less 65%) better at texture filtering than the Radeon HD 4870 1GB. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce GTX 580 3GB is superior to the Radeon HD 4870 1GB, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be transported across the external memory interface in a second. The number is worked out by multiplying the bus width by its memory clock speed. If the card has DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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