Compare any two graphics cards:
VS

GeForce GTX 580 3GB vs Radeon HD 3870 X2 512MB

Intro

The GeForce GTX 580 3GB has a clock speed of 772 MHz and a GDDR5 memory frequency of 1002 MHz. It also uses a 384-bit memory bus, and makes use of a 40 nm design. It is comprised of 512 SPUs, 64 TAUs, and 48 Raster Operation Units.

Compare all that to the Radeon HD 3870 X2 512MB, which has core clock speeds of 825 MHz on the GPU, and 900 MHz on the 512 MB of GDDR3 memory. It features 320(64x5) SPUs as well as 16 TAUs and 16 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically, the GeForce GTX 580 3GB should be much faster than the Radeon HD 3870 X2 512MB in general. (explain)

GeForce GTX 580 3GB 192384 MB/sec
Radeon HD 3870 X2 512MB 115200 MB/sec
Difference: 77184 (67%)

Texel Rate

The GeForce GTX 580 3GB should be a lot (more or less 87%) better at AF than the Radeon HD 3870 X2 512MB. (explain)

GeForce GTX 580 3GB 49408 Mtexels/sec
Radeon HD 3870 X2 512MB 26400 Mtexels/sec
Difference: 23008 (87%)

Pixel Rate

The GeForce GTX 580 3GB will be a lot (approximately 40%) faster with regards to AA than the Radeon HD 3870 X2 512MB, and will be capable of handling higher screen resolutions while still performing well. (explain)

GeForce GTX 580 3GB 37056 Mpixels/sec
Radeon HD 3870 X2 512MB 26400 Mpixels/sec
Difference: 10656 (40%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 580 3GB

Amazon.com

Check prices at:

Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 580 3GB Radeon HD 3870 X2 512MB
Manufacturer nVidia AMD
Year November 2010 Jan 28, 2008
Code Name GF110 R680
Memory 3072 MB 512 MB (x2)
Core Speed 772 MHz 825 MHz (x2)
Memory Speed 4008 MHz 1800 MHz (x2)
Power (Max TDP) 244 watts (Unknown) watts
Bandwidth 192384 MB/sec 115200 MB/sec
Texel Rate 49408 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 37056 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 512 320(64x5) (x2)
Texture Mapping Units 64 16 (x2)
Render Output Units 48 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 384-bit 256-bit (x2)
Fab Process 40 nm 55 nm
Transistors 3000 million (Unknown) million
Bus PCIe x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be transported across the external memory interface in one second. The number is worked out by multiplying the bus width by the speed of its memory. In the case of DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 580 3GB

Amazon.com

Check prices at:

Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield